Sea of Thieves just announced a Battle.net version of the popular pirate plundering game, and it should have full Xbox Play Anywhere.

Sea of Thieves, owner of a horrendous metacritic score back at launch, is one of Xbox’s most successful live service titles. It is current available on Xbox One, Xbox Series X|S, PlayStation 5, Steam, and the Microsoft Store on PC. Only Xbox owners get Xbox Play Anywhere, which gives entitlements across Xbox consoles and the Microsoft PC store.
Now the title is coming to Activision and Blizzard’s Battle.net PC storefront with 3 new editions on May 22nd. Wildly enough the most expensive of them gives 6 days of “early access” with the base edition being included with Game Pass.
We reviewed the game multiple times without latest saying:
Rare made a decision six years ago when it released Sea of Thieves, designing a game that shirked the traditional levelling mechanic that exists in most games. It was criticised quite heavily at the time, with players annoyed at the lack of traditional “levelling up” in Sea of Thieves – the idea that the longer you spend doing something, the more powerful you become.
Instead, Rare opted for a different form of progression, where any and all gear that your pirate can equip is the same for all players, regardless of play time. A player like me, with something like 600+ hours in Sea of Thieves is exactly as powerful as a brand new player booting up on PlayStation for the first time. The only thing that separates us is experience, and while knowledge is valuable, my sword cuts as deep as theirs. Instead, progression comes in the form of levels with various factions and merchants.
That decision has really paid off, and Sea of Thieves is one of the most accessible games for new players because of it. It relies on it’s now vast array of tools and features to let players play pirate in the most Rare way possible, and importantly in a way that now values their time.



