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XboxEra Interviews Phil Spencer

The XboxEra Podcast celebrates 250 episodes!

The day after the Developer_Direct, Phil Spencer sat down with the XboxEra Podcast crew to catch up with us and celebrate our 250th Episode. Below is a lightly edited transcript of some of the interview, but I’d obviously recommend watching the full video, which debuted as a part of our live 250th Episode broadcast.

We chat about a variety of things, from the Xbox Developer Direct, Microsoft’s new multiplatform approach and what Phil thinks when the community expresses concerns about Xbox becoming the next Sega. We also discover exactly what Phil got his for his birthday and just how good a game show host he could be if wanted to try a career change!

As always, XboxEra is completely supported by our incredible Patreon Community, and they are the ones that make doing reviews, previews and all our custom content possible. If you love what we do, please consider supporting us directly via Patreon.

On Corporate Sounding Job Titles and Milestones…

Jon: Back on the show for a second time, it’s the CEO of Microsoft Gaming, Mr Phil Spencer. How are you doing Phil?

Jon: I know it’s like the most corporate sounding thing in the world…

On Developer_Directs and Phil’s Most Anticipated Games…

Jon: So for us, the Developer Direct was yesterday. We’re obviously not airing this for a few weeks for Episode 250, but I mean, that’s an impressive showing you guys just put on. I love that the Developer Direct is January… it’s like, oh, start the year, bang. And we’re off to the races. Were the team pleased with how it all came together?

Nick: Now I’m lucky enough to have you in my discord, which means I get to see what you’re playing a lot of the time. And I noticed you playing Ninja Gaiden 2 Black – which we’ve all been playing now, thanks to Game Pass. (Do you like that plug?) Now I get the idea of not wanting to pick a favourite child, but from everything we saw at the Dev Direct, what are you looking forward the most to playing?

Nick: Yeah, you didn’t answer my question at all, Phil.

(Cue much laughter)

On Seeing The PlayStation Logo during an Xbox show…

Jon: When it comes to the dev direct itself, you know fans have gotten used to – over the last 18 months – of PlayStation announces for games, and you guys didn’t shy away from it this time on your own show. Typically it’s been ‘we will talk about that afterwards, we’ll put a press release out or a blog post’, but you’re just showing the PlayStation logo now.

Is this just hey, this is the band-aid off guys, there’s still going to be different decisions but this is the new era. Get used to the way things are going to be. How would you frame that to the community?

On Cloud Gaming, Gatekeeping, and Platforms…

Jon: There’s a radio host in the UK called James O’Brien and he was on his radio show today – I don’t know if you saw the clip going round on Twitter, but he was talking about how he’s a PS5 guy, but he’s also an old grey beard. And he was like, I wanna play Indiana Jones. So he loaded it up on his Samsung TV and played the entire game through Cloud. I think that’s cool.

On becoming Sega and a concerned community…

Jon: I’ve seen a lot of people repeating something that you said back during the whole Activision Blizzard drama with the FTC. It was about how Sony used the 30% that they make on Xbox published games on their platform to kind of ‘reduce your standing in the market’. But I saw a great point from Sam Tolbert on Windows Central. He’s like, well, what about the 70% that they make? It’s funding more games for all of us to play. Can’t we focus on that?

Jesse: That has been one of the main things that we’ve talked about with our community, where their worry is, oh, will they be the next Sega that just becomes their partner? It’s like, no, the feeling that we always get is that the focus is, the more places you are, the more your platform can still ‘go’. So trying to alleviate worries in our community about the future of Xbox’s platform itself has definitely been a thing for a while.

On 2025 having too many games…

Nick: Now last time you were on, we sort of had a joke with you about how there’s too many games and you were like, there can never be too many games. Now 2025 has come along and I’m sorry, but there’s now too many games; because there is such a ridiculous volume coming this year just from yourselves alone, forget everything else, third party. Have you guys got like a specific strategy in mind? A road map in terms of genre, variety or anything like that?

On smaller games and dodging tomatoes…

Jon: We’ve seen teams where these developer groups are splintering off internally and figuring out something on their own and then boom, suddenly you’ve got a (relatively speaking) low risk product from a small team that suddenly does great like Grounded. It’s 12 guys. Do you feel that is a strategy that is going to be pursued more from Xbox? Hellblade 2, that was a more boutique, smaller release. I think South of midnight is a lower priced release at launch. I’m noticing this happening more and more – is this something to facilitate the era that we live in where we’ve got these black hole games that just suck up so much time? Is that a big focus for you?

On Favourite Games and pigs in mud…

Jon: Last time we had you on, we asked you what your favourite game – that hasn’t come out yet – that you’re looking forward to. Last time you answered that State of Decay 3 was really up high on your ‘get excited for’ list, right? We’ve seen a little bit of that now at the showcase. What’s the answer to that question again?

Jon: Yeah. You don’t have to give us an exclusive reveal…but if you want to…?

Jesse: It’s been a while.

Jesse: Especially on series X with how good they look. Two and three.

On Flipping the script…

Nick: If I can sneak in, do you by any chance… and feel free to say no… Do you have a question for us? Ask us something, flip the script a little bit?

Nick: I’m the wrong person to answer that because I’m always open to bribery with free games, so I’m the wrong person to answer that. Jon’s probably better.

Jon: That’s true. I’ll sweep in. I think the reason we started XboxEra nearly six years ago now, then last year was the first time at Gamescom that we’d all ever actually met. Which is crazy considering what we’ve done. The support we’ve had, the relationships we now have with publishers across the board – it’s amazing. The one thing that we started with and we’ve stuck to is we’ve refused, and we will not stoop to – is manipulating a consumer’s anger or fear to get money. I think that that’s the biggest problem that the industry faces across the board is this ‘rage bait’ across YouTube, across any website really.

It’s this lowest common denominator, scraping the bottom of the barrel because of the need for clicks, and I think if you’ve got a community that can support you with a good, honest voice and you maintain your own integrity in terms of how you feel about things? You’ll succeed, and I think we’ve proven that that’s the case. There you go. There’s me being poignant to wrap things up.

Jon: It’s a good one and I’m glad you asked!

Jesse: It’s the one we think about all the time.

Jon: Yeah, we sit there and read things from across the industry, it’s like what? What is this take? We get the same level of like ‘uh’, which is why we do what we do. But look, we’ve taken up enough of your time and we’re very grateful for you giving it up.


That wraps up the XboxEra interviews Phil Spencer piece! There’s a lot more in the video, so we’d obviously recommend giving it a watch. And as always, if you love what we do, you can support XboxEra directly on Patreon – just head to patreon.com/xboxera.

Jon "Sikamikanico" Clarke

Stuck on this god-forsaken island. Father of two, wishes he could play more games but real life always gets in the way. Prefers shorter and often smarter experiences, but Halo is King.

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3 Comments

  1. Phil is the master of telling you what you want to hear, it’s clear he’s media trained to the point of acting like everything’s fine while Xbox is basically being phased out smh

  2. I noted some interesting things.:

    Phil Spencer highlights that “not every screen is equal” and mentions how their strategy varies based on the type of screen—be it open platforms like PC and cloud, or closed platforms like competing consoles. He emphasizes that their multiplatform strategy primarily concerns open platforms like PC and cloud, which are rapidly expanding. He stresses that games should be the main focus and that their strategy allows for the development of big games while mainly supporting their native platform with hardware, services, and their own platform itself.

    Additionally, he notes that while they make more money on their own platform, investing in it is crucial. Players can buy every game in Game Pass without being forced into one business model.

    Embracing Windows and Cloud has allowed them to grow significantly, especially in regions like Asia, where cloud and PC gaming are attracting more users year over year. The fastest-growing platform is Cloud.

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