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Bloomberg reveals new details on Xbox studio shutdowns

Article has been updated with a clarifying tweet from Jason Schreier

Jason Schreier and Dana Bass have just released a news story on the recent Xbox studio shutdowns. You can find their article HERE

Xbox studio shutdowns

Mr. Schreier has put out tweets to clarify the studio closures:

Famed reporter Jason Schreier and Dana Bass have worked together to dig into the details of what is going on at Xbox after the company shut down four of its Bethesda studios. The reasons give as to why Tango Gameworks, Alpha Dog Studios, Arkane Austin, and Roundhouse were shuttered are:

  • Executives felt stretched too thin trying to manage every team
  • The studios had just released games and needed to staff up to be able to start work on new ones
  • More cuts will occur at an individual level with staff offered severance packages within Bethesda proper.

On the last point Bloomberg stated: “This week, Xbox began offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax,“.

As far as studio shutdowns go “Booty said that the company’s studios had been spread too thin — like “peanut butter on bread” — and that leaders across the division had felt understaffed. They decided to close these studios to free up resources elsewhere, he said.

Mr. Booty added that Redfall’s failures were not the reason as to why the studio was shut down. It was intimated that with Arkane Austin, Tango Gameworks, and Alpha Dog all just having put games out that it was tied to timing more than results. Tango had just put out the critically acclaimed Hi-Fi Rush and Ghostwire: Tokyo titles. Arkane Austin put out the aforementioned Redfall, and Alpha Dog had released Mighty Doom. Roundhouse had been working as a support studio and will be absorbed into Zenimax Online to work on their projects instead of being closed.


There is a lot more information in the article proper so I highly suggest going HERE and giving it a read while the token is active. How does this new information make you feel? Sound off in the comments below about these Xbox studio shutdowns and let us know.

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Jesse 'Doncabesa' Norris

Reviews Editor, Co-Owner, and Lead Producer for XboxEra. Father of two with a wife that is far too good for me.

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Discussion:

  1. Avatar for Silky Silky says:

    https://x.com/jasonschreier/status/1787835350745842153

    https://x.com/jasonschreier/status/1787836112460820692

    image

    Microsoft Closes Redfall Developer Arkane Austin, HiFi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN

    In an email to staff sent by Matt Booty, head of Xbox Game Studios, Microsoft blamed the cuts on a “reprioritization of titles and resources”. The email, verified by IGN, is below:

    Today I’m sharing changes we are making to our Bethesda and ZeniMax teams. These changes are grounded in prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games and beloved worlds which you have nurtured over many decades.

    To double down on these franchises and invest to build new ones requires us to look across the business to identify the opportunities that are best positioned for success. This reprioritization of titles and resources means a few teams will be realigned to others and that some of our colleagues will be leaving us.

    Here are the changes going into effect:

    Arkane Austin – This studio will close with some members of the team joining other studios to work on projects across Bethesda. Arkane Austin has a history of making impactful and innovative games and it is a pedigree that everyone should be proud of. Redfall’s previous update will be its last as we end all development on the game. The game and its servers will remain online for players to enjoy and we will provide make-good offers to players who purchased the Hero DLC.

    Alpha Dog Studios – This studio will also close. We appreciate the team’s creativity in bringing Doom to new players. Mighty Doom will be sunset on August 7 and we will be turning off the ability for players to make any purchases in the game.

    Tango Gameworks – Tango Gameworks will also close. We are thankful for their contributions to Bethesda and players around the world. Hi-Fi Rush will continue to be available to players on the platforms it is today.

    Roundhouse Games – The team at Roundhouse Games will be joining ZeniMax Online Studios (ZOS). Roundhouse has played a key role in many of our recent game launches and bringing them into ZOS to work on The Elder Scrolls Online will mean we can do even more to grow the world that millions of players call home.

    With this consolidation of our Bethesda studio teams, so that we can invest more deeply in our portfolio of games and new IP, a small number of roles across select Bethesda publishing and corporate teams will also be eliminated.

    Those whose roles will be impacted will be notified today, and we ask that you please treat your departing colleagues with respect and compassion. We will provide our full support to those who are impacted in today’s notifications and through their transitions, including severance benefits informed by local laws.

    These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things. I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.

    Bethesda remains one of the key pillars of Xbox with a strong portfolio of amazing games and thriving communities. As we look to the future, there is an impressive line-up of games on the horizon. In 2024 alone we have Starfield Shattered Space, Fallout 76 Skyline Valley, Indiana Jones and The Great Circle, and The Elder Scrolls Online’s Golden Road. As we align our plans and resources to best set ourselves up for success in this complex and changing industry, our teams across Arkane Lyon, Bethesda Game Studios, id Software, MachineGames, ZeniMax Online Studios and the Bethesda publishing and corporate teams will be well-positioned to build new IP, explore new game concepts, and expand on our existing franchises.

    • Matt
  2. Try gaming industry in general.

  3. Avatar for Silky Silky says:

    Corporate consolidation is fucking terrible and the more you people cheer on and wish list and fantasize who gets consumed by the corporate maw, the more this medium continues to denigrate into a meaningless product

    I am incensed. I have very close friends at Arkane Austin.

  4. Try Microsoft leadership has evidently took full control and is cutting costs whenever… even the studio which made their highest rated IP of this generation wasn’t safe.

  5. That’s gaming in general. It’s not exclusive to anyone. That’s the real tragedy.

  6. Avatar for Silky Silky says:

    why not build and iterate on tango gameworks, the company that brought you .one of your best received titles in a long time

    why not keep AAustin to assist with the development of the fucking MArvel game that’s being worked on in Lyon

    I don’t understand

  7. This is disgusting and embarrassing, my faith in the brand has never been so low as it has this year. Just one fuck up after the other. It’s so exhausting being an Xbox fan, we can never get good news in a vacuum, it always has to be tied to something negative immediately before or after it like witht he Januray showcase followed by the multiplat news. How embarrassing of them to sully the brand by porting an Xbox exclusive like Hi-Fi Rush to Playstation for extra sales, only to then shutter the studio a few months later anyways when it wasn’t enough.

  8. From a pure business perspective, I understand this decision. Arkane Austin and Tango Gameworks haven’t produced a commercially successful game in years.

    What I don’t understand is Xbox and Phil himself have been banging the drum about improving growth in Japan and creating relationships with Japanese game developers. You literally have one in Tango Gameworks.

  9. With the focus on sales, it was predictable that Microsoft would close some studios. This should increase in the future with XGS studies. Previously, Game Pass was the focus and objective of a lot of content. Now it’s clear that Microsoft is a sales-oriented publisher. Bethesda suffered a lot from game sales before Microsoft purchased it. My bet is on Microsoft becoming a publisher focused only on large IPs. Unfortunately, the direction Microsoft has been taking. The purchase of ABK was the worst thing that could happen to the Xbox.

  10. https://twitter.com/aarongreenberg/status/1649431572137779203?t=--iBkeYJmqdxwe-NhDjyBg&s=19

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