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Pentiment getting 120fps mode on Xbox Series consoles

Pentiment was recently released for PlayStation 4 and 5, with the PlayStation 5 version supporting 120fps mode. The game was patched on Xbox Series consoles the same day but didn’t support the higher refresh rate. Fans have taken to social media to ask the game’s lead Josh Sawyer about it and he has responded.

We gave Pentiment an 8.8 back at launch.

As traveling artist Andreas Maler your choices will shape the very foundation of the town’s future in this lovingly crafted, historically accurate narrative adventure game from Josh Sawyer and a team of only thirteen at Obsidian. It may be a niche within a niche, but I think Pentiment stands tall among the giants of the genre. Let’s break down why.

XboxEra’s review of Pentiment

Pentiment was the first of four Xbox titles to be ported to PlayStation, with a few also going to the Nintendo Switch


The title is also getting a physical release for PlayStation, Switch, and Xbox thanks to limited run games.


How do you feel about a game like Pentiment coming to PlayStation and Switch just over a year after it launched on Xbox? Please sounds off in the comments below.

Jesse 'Doncabesa' Norris

Reviews Editor, Co-Owner, and Lead Producer for XboxEra. Father of two with a wife that is far too good for me.

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Discussion:

  1. Truth be told no one will be able to spot the difference but feature parity on the games they port is definitely a good idea to avoid controversy.

    Surprised how many people have bounced off this game looking at comments across a few sites - I loved it and consider it one of my top 5 of this generation

  2. Avatar for Mort Mort says:

    Most unnecessary fps mode ever?

    Excellent game though. :slight_smile:

  3. 120fps makes everything better, especially 2d side scrollers

  4. Avatar for Hue Hue says:

    It’s also interesting that the file size is/was significantly smaller on PS5 too.

  5. I would say it is the opposite of interesting. PS5 installs have been smaller since the systems launched.

  6. There are pros and cons with the install/footprint setups on Xbox/PlayStation/Steam. Xbox doesn’t require twice the free space to unpack like the latter two but that can lead to more bloated file sizes.

  7. Yep I’d rather not have the “copying” phase that takes forever when my partner wants to get playing and there’s a new patch, than have smaller file sizes.

    I imagine Xbox is tied to the compression technology built into Windows or available for it when the Series were built - so if Kraken is third party and continues to impress I’ve no doubt MS will add it in future and Xbox can get it, as MS will take it for their corporate clients.

    Storage on Azure costs a fortune for fast disks, so corporate clients would gladly have it and it might make life easier for MS - in the last year or so both UK data centres have almost run out of resource to allocate servers at times

  8. Avatar for Staffy Staffy says:

    That is very true. It’s gonna be in 3D games where you notice it. I remember Psychonauts 2, how even though 60fps is super smooth, when I used 120 I noticed that it was even smoother, there was still “blur” when rotating the camera fast in 60fps and completely gone in 120 mode. For me not worth the less sharper visuals though. Also in a FPS you’ll notice, not in Pentiment. But it’s good they are fixing it nonetheless

  9. Yes, the game does not need high framerates, but the message is bad for the brand and that the first-party studios do not give the main platform its power or full experience like PS5

  10. Big number good. :crazy_face:

    But they should have parity, obviously.

Continue the discussion at forum.xboxera.com

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