Xbox Wire – S.T.A.L.K.E.R. 2 Developer Update with an “Official Teaser” Trailer

The devs at GSR GameWorld posted an update and short teaser trailer for their upcoming title S.T.A.L.K.E.R. 2 today on the Xbox Wire at S.T.A.L.K.E.R. 2 Development Update: a Gameplay Teaser and a New Hero – Xbox Wire:

Hi everyone!

GSC Game World here.

The debut S.T.A.L.K.E.R. 2 trailer at the Xbox Games Showcase was all about the atmosphere. We have made quite a bit of progress since July, and we decided to go forward, sharing an in-engine gameplay teaser. That seems like a neat way to kickstart a new year, right?

Just imagine.

A long and tedious road.

The hostile and treacherous Zone.

Unbelievable treasures that might cost you everything. A blood trial, separating your old life from a new one…

It’s time for a taste of how the game actually feels. Fast-paced changes of scenery, ominous landscapes and the ever-present feeling of an inevitable danger.

You’re seeing this world through the eyes of a stalker named Skif remember the codename, you will hear it a lot. Following the steps of its predecessors, S.T.A.L.K.E.R. 2 introduces a completely new main protagonist. His actions will shape the new grand chapter in the history of the Zone.

The short scene takes place in the ruined school on the outskirts of the dead town of Pripyat. That’s an extremely dangerous place, and nobody would like to be here on their will. Still, the place doesn’t seem completely abandoned: there is a freshly started fire with a guitar nearby. However, Skif hardly has time to acknowledge that: he seems in a hurry. It looks like an inevitable danger is following him.

And here it is: an emission. A signature part of the S.T.A.L.K.E.R. series, a powerful release of the anomalous energy from the center of the Zone. Emission happens from time to time and it’s extremely dangerous: it can kill you in the blink of an eye. When a stalker notices a start of emission, they should hide immediately and wait for the end of it, hoping they can get through. So that’s why Skif is in a hurry: he is certainly looking for cover in the nearby building.

The situation is far from safe, though: the building is half-ruined, and the PDA doesn’t seem to work: the signal is lost. All things considered, it’s easy not to notice someone hiding in the shadows. He does look familiar, though…

Some of our fans may recognize the hardly-distinguishable guitar motive. If this tune evokes your nostalgia feelings, that’s because it’s taken from a Life Line song by famous Russian rock band Splean We found it to fit just perfectly in the scene we created. If you are hearing this tune for the first time, we recommend listening to the full version  it’s sad and moving at the same time. And extremely catchy, if you ask us.

Finally, we would like to finish this update with a development status. We’re progressing smoothly, including Xbox Series X/S versions as well. The aim is to deliver the product of the highest quality possible on every platform it’s announced for. With fast SSD, RTX support (both Series X and S) and 4K-resolution (Series X), we’re pleased to see how S.T.A.L.K.E.R. 2 is shaping up to be the ultimate experience we’ve initially promised.

The exact release date of S.T.A.L.K.E.R. 2 is yet to be announced by GSC Game World. But you can be confident the game will come to Xbox Game Pass on day one. We’re more than excited for all the new Xbox fans to experience S.T.A.L.K.E.R. for the first time.

Thanks for your attention and have and have a truly great year! You’ve deserved it.

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S.T.A.L.K.E.R. 2 is Coming to Xbox Series X

by Zakhar Bocharov, PR Specialist at GSC Game World • Jul 23, 2020 @ 9:42am

The debut trailer of S.T.A.L.K.E.R. 2 is out, and we are happy to share this moment with our players and fans all around the world. We sincerely hope you were both delighted and surprised during the Xbox Game Showcase, as that was the ultimate goal that we aimed for.

From the very beginning of the development, we were working hard to deliver the game both our fans and newcomers could enjoy. With our first video, we wanted to give you the taste of the atmosphere you will experience and the overview of the world you will travel through.

The S.T.A.L.K.E.R. franchise was always about the Zone. We see it as a standalone — and hugely important — character of the series. In the world we created, the nuclear disaster at the Chernobyl Nuclear Power Plant in 1986 wasn’t the only one to occur. The second explosion hit the reactor in 2006, creating The Zone as we know it. It’s a dangerous place, filled with mutated creatures, deadly radiation, and a strange, anomalous energy.

S.T.A.L.K.E.R. 2

However, it’s not just an isolated place that’s dangerous by itself, but rather a threat to all of mankind. Still, there is no stopping for the explorers.

Bounty hunters delve deep into the Zone, driven by its treasures and mysteries. Some of them are running from their past, others are blinded by money, and some are obsessed with finding the truth behind all the mysteries. No matter what makes their hearts pump, these people are known as S.T.A.L.K.E.R.s.

You are one of them.

S.T.A.L.K.E.R. 2

With S.T.A.L.K.E.R. 2, we are finally creating the thing we’ve wanted to make since the very beginning. For the first time in the series, the Zone will be yours to explore as a post-apocalyptic open-world — one of the biggest ones to date.

This is our most immersive world yet, and we are crafting it with the love and passion this setting deserves. Using our most advanced technology to date, the Zone has never been this gorgeous. And it’s yours to conquer — or to be lost in forever.

Both monsters and factions that inhabit the Zone are constantly interacting with each other. The previous S.T.A.L.K.E.R. games introduced A-Life — a living world simulating system. The reimagined version of this system, which we call A-Life 2.0, will control the state of the world and the behavior of characters and mutants, making the Zone ever-changing and truly alive. Countless events and encounters will happen every moment — even if you are not around to witness them with your own eyes.

S.T.A.L.K.E.R. 2

With S.T.A.L.K.E.R. 2, we want every player to have a unique playthrough. It will take much more than just A-Life 2.0 to do that, as you are the author of your story. Putting aside the scale, the decisions you make will cause not only short-term outcomes, but influence the world itself. We are crafting an epic, branching story culminating in lots of different endings. You’ll have to make tough choices regularly — and be brave enough to face the consequences.

All of the things we are sharing today outline GSC’s biggest game so far. We are absolutely dedicated to this project and we are putting our hearts and souls in to shaping this ultimate S.T.A.L.K.E.R. experience.

Xbox Series X makes a good match for these ambitions. With no compromises needed, the power of Microsoft’s next-gen console compliments GSC Game World’s first-ever console announcement perfectly. We are also happy to have our game come to Xbox Game Pass on day one: all the new gamers out there can have a taste of what we make, fall in love with our universe, and become new S.T.A.L.K.E.R.s. Caring about players is the main pillar of our philosophy — and we are pleased that it is also true for Microsoft.

S.T.A.L.K.E.R. 2

With our never ending and always-growing love and attention for our PC fans, we are overwhelmingly excited to invite completely new players on this wild ride.

It will be one to remember, that’s for sure.

Jesse 'Doncabesa' Norris

Proud father of two, lucky to have a wife far too good for me. I write a ton of reviews, am a host on the You Had Me At Halo podcast, and help fill out anywhere I can for our site.

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