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1V1 | Sān-Z STUDIO on the Sounds of ‘Zenless Zone Zero’

I've Come Alive

Here’s a fun thought experiment for you: would you rather lose an eye or hearing in one ear? Forget the morbidness of said situation for a moment and work with me here—you can live without one or the other, yes, and you’d likely fall into a deep depression if such misfortune were to fall upon you. But only one of those would be harder to live without: and that’s your hearing. Hearing lets you feel what lies before your vision, never mind the conceptual languages we speak. It’s irreplaceable!

For a species of complex organisms, it doesn’t take much for us to fall to our very basics. Namely, a good bop will do that, something that stays in your mind. Something you’ll pull up and place on repeat despite the massive discography sitting in your library. Something that compliments that touching scene from a film or video game and you just can’t help but recall it, over and over again. But that compliment levies a criticism: that the song you’ve just heard simply cannot stand on its own legs without the experience it’s attached to. And it’s not a remark I necessarily disagree with, either, but that doesn’t make the beat you’ve left on repeat worthless—it makes for good reflection: if I heard this song separate from the memory I have of it, would I like it as much as I do now? I could certainly let my body rock and move to the killer groove, but the last time I had shown any emotion to a musical journey (besides intense glute workouts) was Christopher Tin’sThe Lost Birds“.

Beauty is in the eye of the beholder. Or the beholden. Really, it’s up to you to decide what’s worth your time. Such thinking certainly hasn’t impact my music library, with a several thousand albums—the vast majority video game music or adjacent—taking up space on my tiny little Plex server. Despite all this music, my recent plays tend to be the same few albums occupying headspace for the time being. All except for a handful of albums, that is, and to you it might be coming from the unlikeliest of places: HoYoverse’s ‘Zenless Zone Zero’, a free-to-play urban action role-playing game where players take on the role of a brother and sister who partake in dangerous “Proxy” work as they run a video store in some corner of a colourful neighbourhood in New Eridu.

I had played the beta on my phone some years back and, though I wouldn’t end up playing the full release until a year after its initial launch, I had trouble keeping the tunes I had heard off my mind. High-octane one moment and down-trodden the next. Reflective one moment and heart pounding afterwards. Sān-Z STUDIO, the music group behind Zenless Zone Zero, had struck gold in my eyes—through strange sounds, unexpected turns, strong bass, and just the right amount of repetition, these musicians became part of my go-to artists and they’ve been dominating the recently played section for a little over a year now with no signs of that changing for the foreseeable future. It’s modern, it’s classic, atmospheric, it’s bloody varied. And the game is a little bow on top of these phenomenally vibrant tracks, bringing to life the little details across New Eridu’s metropolis.

Sometimes, I think back on that criticism. That music that’s part of a production has little value on its own. That can be true, yes, but the opposing examples show that such thinking couldn’t be more wrong. The right approach certainly helps. But I’ll leave that to the experts at Sān-Z to explain their magic. Because I think their work in the gaming industry is nothing short of incredible. Below, you’ll find my interview with the music group and I hope you’ll walk away feeling the same way I do when I play Zenless Zone Zero and the times I listen to its sounds when I’m not keeping the video store barely above water. You can also learn more about the music group from their official “ZTALK” HoYoLab ViDocs.

Heads up! The following interview below has been formatted to best serve your web browser. A Bangboo might have run out of battery during its making, but sans a change to our name in the beginning paragraph (we shortened our new name from “PlayDayOne” to “DayOne”), no answers nor questions were otherwise modified.


Hello, hello! My name is Genghis and I’m part of the writing team over here at DayOne. Thank you so much for taking the time to answer questions on yourselves and the music production behind HoYoverse’s action role-playing slash social game ‘Zenless Zone Zero’.

Let’s start from scratch: Who is behind Sān-Z STUDIO, Zenless Zone Zero’s primary music artist, and what sets them apart from HOYO-MIX as a whole?

What does music mean to the world of Zenless Zone Zero? How does it define the way of life in New Eridu? Has Sān-Z taken inspiration from pop culture in the same way the developers of the game have when composing music and sound effects? Does Sān-Z attempt to incorporate any central motif to make these tracks identifiable as “Zenless Zone Zero” songs?

Can you give us an idea of how music makes its way from concept all the way to the final build? How does Sān-Z work with the development team to create memorable and fitting music for a given area, character, or sequence?

Click to play! *
During play, this song will have the vocals kick in when players are at the highest scoring threshold.

With the 2.0 release of the game, Proxies have made their way to Waifei Peninsula to train in the backdrop of a high mountains-inspired dojo setting. Along with this shift in tone, players have also been introduced to slower tempo beats infused with traditional Chinese instruments for the first time. What’s it been like, adapting the modern urban style of disc scratches and techno/house/hip hop beats with the stark contrast that is the calming nature of the old world’s flutes, lutes, and percussion?

Is this a kind of mix of old and new that Sān-Z would be looking forward to doing again in the future?

There are quite a few vocal tracks featuring some incredible talent, like those with Mr.mo, Lei Sheng, YMIR, and Philip Strand. What are the brainstorming sessions like and how does the team know when it’s time for a track to incorporate lyrics?

While I have you on this, I’d like to ask: why does the track “Golden Sign” have two variations of vocalists? Is there any reason one track would be played over the other?

Speaking of which, nearly every patch since the game’s launch, an agent from the game has gotten their own single! Is the process of producing a character song different from that of an in-game track? How does Sān-Z incorporate an agent’s identity—who they are—into their songs?

How does Sān-Z come up with the television jingles? Heck, let’s talk about the arcade games, as well. Some of the tracks are very catchy!

For all the love Zenless Zone Zero shows vinyls, there has yet to be a physical release for any of the game’s music. Can players look forward to picking up a physical CD or vinyl of the game’s music someday?

Would Sān-Z be willing to share their favourite instruments?  Any music from within or outside the studio that have been played on loop recently? What about any games the team has been playing?

Are there any final thoughts Sān-Z would like to share to Zenless fans and our readers? Anything you’d like us to know about the music in Zenless Zone Zero, the game itself, and beyond? The floor is all yours!

Thank you for your time!


Genghis "Solidus Kraken" Husameddin

New year, more great games. Have fun and play fair!

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