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An Interview with ProbablyMonsters’ CJ Cowan on ‘Ire: A Prologue’

Why does it lurk below?

I don’t like horror games. I can barely finish one on time, as you can see over in my review of ProbablyMonsters’Ire: A Prologue‘. And yet they intrigue me all the same, the fear of the unknown is almost as powerful of a motivator as a bag of Takis. In Ire’s case, it was more than just being a survival horror game: it takes place smack dab somewhere in the midst of the Bermuda Triangle, aboard a ship no less, and that is what kept me going. I really wanted to know just what the heck was trying to get our protagonist and why it was even on our vessel to begin with.

So, while I was struggling to finish a relatively “short” game, I had the chance to ask some questions to the developer about their new IP and, more importantly, the birth of a new franchise. Below, you’ll find a Q&A I held over email with ProbablyMonsters’ Franchise Narrative Director CJ Cowan on what Ire is, what it means to the studio, and what it takes to build a scary horror game. Because it’s a lot harder to do that than you think!

Before I get started, know that Ire: A Prologue is currently available on PC for 19.99 USD. For those who enjoy survival horror games, it’s worth taking a look at. Now, without further ado, read on to learn more about Ire!


(ProbablyMonsters)
(ProbablyMonsters)
(ProbablyMonsters)

Genghis "Solidus Kraken" Husameddin

New year, more great games. Have fun and play fair!

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