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Konami adds Silent Hill f ‘Casual Difficulty’ Mode

Good news for fans that picked up Silent Hill f and perhaps found things a little too tricky! Konami have shared details on a new patch for the game, which sees a Konami adds Silent Hill f ‘Casual Difficulty’ Mode added to the game, alongside a whole host of improvements and fixes. Check out Silent Hill f’s latest patch notes, right here.

Konami adds Silent Hill f ‘Casual Difficulty’ Mode | Silent Hill f latest patch notes | SILENT HILL f | Review – XboxEra

With Silent Hill f already past the 1 million copies sold, there’s clearly plenty of fans out there that have already picked the game up. For those that found it a little tricky, this new patch which has been detailed on publisher Konami’s website should make things a lot less tricky. The new difficulty option is available when you start a new game or a new game + file, or, if you get killed a bunch, the game will also automatically suggest the new difficulty for you.

Our Reviews Editor Jesse really enjoyed his time with Silent Hill f for our Review, saying “SILENT HILL f is a terrifying and terrific title. This harrowing tale of choice and consequence should thrill and properly disgust any fellow survival horror sicko.

We’ve copied the Silent Hill f latest patch notes below, for your convenience.

Silent Hill f – Full Patch Notes

PC Version:

New Features

  • Added Action Difficulty: Casual
    • The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file. For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
  • Added Optional Skip Feature for Select Sections of New Game+Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
    • Items from the skipped sections will not be collected.
    • “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
    • The skip feature does not impact branching paths or endings.

System Changes

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes

  • Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
  • Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
  • Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
  • Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
  • Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
  • Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
  • Fixed bugs across multiple levels where clumps of flesh do not spawn
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
  • Fixed bug where Hinako may become unresponsive to player input after dodging
  • Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
  • Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
  • Fixed bug where Indirect Lighting and Reflections revert to On during cutscenes even when set to Off in the Graphics menu
  • Fixed bug where the cursor moves without player input when playing on the controller

*Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.

Xbox Series X|S / PlayStation 5

New Features

  • Added Action Difficulty: Casual
    • The Casual action difficulty will be playable when starting a game from “New Game” on the main menu or from a New Game+ save file. For players on the Story action difficulty or higher, the Casual action difficulty will be selectable upon reaching the Game Over screen multiple times.
  • Added Optional Skip Feature for Select Sections of New Game+Upon completing the “Go through the door” objective after solving the mural puzzle on New Game+, the game will display the option to skip. The game will resume at the scene where Hinako awakens at the corridor of the Dark Shrine for the second time with the “Proceed” objective if skipped.
    • Items from the skipped sections will not be collected.
    • “Thankful to Be Here,” “Grateful for a Worthy Foe,” and “Clear Skies” do not unlock on a playthrough that uses the skip feature.
    • The skip feature does not impact branching paths or endings.
  • Added Motion Blur option to the Graphics menu

System Changes

  • Hinako’s stamina replenishes slightly faster
  • Unskippable combat encounters are reduced across multiple sections
  • Fewer enemies are placed across multiple sections
  • Hinako’s line when an enemy is defeated plays at a slightly later time
  • Hinako takes slightly less damage on the Hard action difficulty

Bug Fixes

  • Fixed bug where Shu duplicates in the cutscene that plays when heading from Sennensugi Shrine to Rinko’s house during the “Head to Rinko’s house” objective
  • Fixed bug where interaction icons do not display on the hall leading to the room with the naginata during the “Enter the inner room” objective
  • Fixed bug where the Sakuko-like entity stops moving in combat during the “Defeat the Sakuko-like entity” objective
  • Fixed bug where the Fog Monster stops moving and halts progress during the “Chase after the Fog Monster” objective
  • Fixed bugs across multiple levels where events do not progress despite meeting the required conditions
  • Fixed bugs across multiple levels where specific enemies remain outside of the combat area and cannot be defeated
  • Fixed bugs across multiple levels where clumps of flesh do not spawn
  • Fixed bug where some notes from “Sakuko’s Diary” could not be obtained on New Game+
  • Fixed bug where Hinako may become unresponsive to player input after dodging
  • Fixed bug where Hinako dies upon loading an autosave file if Hinako died during an autosave
  • Fixed bug where the “View Endings” option does not display on the title screen after finishing the first playthrough (may require loading New Game+ data to fix)
  • Fixed bug where the cursor moves without player input when playing on the controller

*Various other minor bugs have been fixed, including bugs related to audio, hitboxes, text errors, loading, and graphics.


Will you play Silent Hill f with this new, easier difficulty setting? Let us know in the XboxEra Forums or make some noise in the lively XboxEra Community Discord Server. If you’re looking to be a bigger part of an amazing community, then either choice is a good one!

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Jon "Sikamikanico" Clarke

Stuck on this god-forsaken island. Father of two, wishes he could play more games but real life always gets in the way. Prefers shorter and often smarter experiences, but Halo is King.

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