
Devolver Digital’s title BALL x PIT launched on October 15th and has become an instant success story. The combination of brick-breaking and bullet heaven has hit just the right notes with fans, and now the team have released their first patch since launch. Read on for the first patch notes detailed for BALL x PIT.
Our reviews editor Jesse had this to say about BALL x PIT in his review “BALL x PIT answers the age-old question, “What if you mixed Breakout/Arkanoid with Vampire Survivors-like bullet-heaven madness?”. The answer, to the surprise of no one, is a crazy mishmash of genres that works beautifully.”
The following patch notes were have been posted on Reddit from the team.
Full Patch Notes:
BALL x PIT: November Bug Fix Patch Notes
All platforms:
- Update encyclopedia to use full-color icons
- Fix possible soft lock when beating level with one of your final characters that hasn’t beaten it yet
- Retry no longer causes resources gained in previous run to be lost
- Improved market rates, rates return to normal faster
- Fixed bug where Casino wasn’t reducing re-roll cost
- Harvest aim line no longer starts from the far right side of the character
- Gatherer’s hut worker can no longer infinitely gather if you unassign them while they are out
- Speeding up harvests no longer leads to less resources gathered than normal speed
- Stone soldiers can no longer sometimes get stuck if they engage a miniboss that is attacking you
- Fixed invalid message that shows when you try to matchmake the Warrior with the False Messiah
- Wretched Onion damage now scales by AOE Damage multiplier
- Fixed bug where Dragon Prince’s attack could longer persist in other levels
- Housing built with gatherer’s hut now unlocks characters properly
- Fixed bug where final blueprint in the Liminal x Desert couldn’t be unlocked until you completed the Gory x Grasslands
- Radical now automatically chooses to revive if you have the Necromancer
- Allies or charmed enemies no longer cause final boss to not enter properly
- Balls with cooldowns (dark, black hole) now have cooldown with Cohabitants
- Radiation beam aoe damage is now tracked in game over stats screen
- No longer soft lock when you try to change gatherer’s hut aim while worker is already out
- Fix bug where cursor would appear stuck on screen with the Physicist
- AOE effects now apply lightning rod when combo-ed
- Woodpecker / stonepiercer bonuses now pierce dense resource tiles
- Radical and Cogitator can no longer fuse ball with itself
- You can no longer hurt yeti queen while it’s underground
- Buildings can no longer be placed outside of base bounds
- If character doesn’t have as many harvest upgrades as it should the next level up will give you one
- Fixed bug where characters wouldn’t gain harvest upgrades if they were brought in as the second character
- Multiselect tutorial will stop showing up eventually if it is ignored long enough
- War room characters no longer disappear from character select list
- Clearing field with tactician no longer advances units while on level up screen
- Limited how far apart cohabitants can be from each other
- Opening the context menu within the base and attempting to expand the building area simultaneously no longer leads to navigation issues
- Trying to multiselect during multi-dismantle no longer causes soft lock
- War Room’s run reward is no longer lost when assigned character is changed
- In New Game+ Characters can no longer only go on War Room runs for layers they completed on regular
- Structures – The Heavenly Trophy is no longer displayed as fully built while under construction
- The amount of gold gathered from multiple Gold Mines now resembles the number shown in the summary screen
- Passive selection screen at the start of a run no longer sometimes only displays 2 of them
- The disease status from the Virus no longer passes on friendly tiles
- The kill count in the run summary is now consistent with the Encyclopedia statistics
- Cohabitants – balls that spawn other balls can now be fired before all spawned balls have returned
- Remember previous NG+ page when re-entering level select
- Multi-upgrade no longer highlights buildings when you exit rearrange mode during animations
- Zombie can no longer spawn when killed enemy is bottom of stack
- Sandwalker no longer jitters when attacking
- Sandwalker no longer moves when frozen
- Physicist x Cohabitants balls no longer speed up too fast
- Char select no longer scrolls to previous selection on initial entry
- Fungal x Forest level no longer provides more XP than Gory x Grasslands
- Various typo fixes.
PC Only:
- Rearranging from normal base state with controller no longer causes building to start off placed incorrectly
- Added option to mute audio in background
Consoles Only:
- CRT Effect can now be disabled
- Rearranging from normal base state no longer causes building to start off placed incorrectly
Nintendo Switch 1 + 2 only:
- Removed white pixel from bottom left corner of screen
PS5 Only:
- Swapped images for Fungal & Grasslands trophies
All platforms EXCEPT Xbox:
- Pressing up or down directional button now moves the playable character
Uh-Oh! Something Went Wrong
Following the patch, the team at Devolver Digital have posted on X regarding a new bug in the game – which is causing it to completely freeze. The team are aware of it – and are currently hard at work on a fix!
‼️FYI, we’re aware of the issue affecting Harvest/Base, which is causing the game to freeze. We’re looking into it and hope to have a fix ASAP! Thank you for your patience🙏 https://t.co/jMoI6iNcVJ
— BALL x PIT 🏐 OUT NOW (@BALLxPIT) November 6, 2025
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