
If like many of the team here at XboxEra, you’ve been deep into The Outer Worlds 2 via the premium, early access edition, heads up. The team at Obsidian are dropping a new patch just in time for the general Game Pass release! Here’s the Outer Worlds 2 patch notes, detailed!
Thanks to a new blog post from Obsidian, the team have provided some updates for a new ‘Hotfix’ which brings The Outer Worlds 2 up to version 1.0.4.0. If you’re experiencing an issue that isn’t noted below, consider taking a look at their ‘Issue Tracker’, right here.
We thoroughly enjoyed our time in The Outer Worlds 2, with our Reviews Editor Jesse saying “The Outer Worlds 2 is a confidently made game. It is perfectly-scoped, with excellent gameplay, writing, and voice acting. The combat and movement are the biggest step up over the original. Whether you have played that title or not, if you want a choice-heavy, narrative-rich adventure in a far-off solar system, then this game is worth a download.”
You can check out the full patch notes below, for your convenience.
The Outer Worlds 2 Patch Notes:
Community Reported Issues:
Critical Fixes:
- Premium Edition owners on the PlayStation 5 are correctly granted the Corporate Appreciation Prize Pack & (if you own a pre-order version of the game) the Commander Zane’s Battle Pack.
- Note: Unfortunately, the Consumerism Flaw being rewarded is not fixed in this patch and will be addressed in a future hotfix.
- Permanent fade to black when returning to the Praetor landing pad no longer occurs.
- Saving and Loading while using the dematerializer will no longer prevent the player from equipping weapons.
- Inez is no longer absent sometimes from Fairfield after she returns there from the Ministry of Accuracy.
- Improved the accuracy of information displayed during the end-of-game slides.
Quest/Story:
- Players can now properly progress the quest “Forbidden Secrets of the Undisputed Claim” if they had chosen the player response “I’ll think about it.”
- Beacons have been added to the optional objective for the quest “Crash Course in Telemetry” to assist players with progression.
- Improved player guidance for progressing in the Monastery in Golden Ridge.
- There is now more guidance on how to recruit Inez if the player previously missed her.
- (SPOILER) Inez’s fate will now be clearer after abandoning her on Paradise Island.
UI/UX:
- Motion Blur settings are now saved correctly.
- Interact prompts more clearly indicate when a holding an input is necessary and accurately displays progress.
- Subtitle Font settings are now correctly applied.
- Placeholder text will no longer appear when talking to Hierarch Wolcott.
- If “Player Status Bars” is set to Always Off, the health bar will no longer appear after saving and loading.
- Aza ‘wants to talk’ icon will no longer reactivate improperly on the player ship.
- After a conversation with a vendor, the player will now remain in the same location where the conversation was started.
Audio:
- Video message from Trooper Ortiz now plays VO.
- The volume of the voiceover of the Corporate Hireling in Paradise Island is now scaled to how far away the player is.
- Reduced likelihood of radio content repeating too frequently.
- Removed a radio emitter that was misplaced under the ground in Paradise Island.
Additional Bug Fixes:
Crashes and Critical Issues:
- The game will no longer crash when interrupting certain NPC bark dialogue lines by interacting with or killing one of the participating speakers.
- Removed the potential for picking up specific grenades to trigger a crash.
- The player will no longer fall through the world when loading a save that was made inside certain tunnel/vent areas while crouching.
- The player will no longer fall through the world after exiting computer terminals in third-person mode.
- Using the kill switch in the Auntie’s Choice Headquarters no longer gets the player camera stuck.
- Resolved unique edge case that prevented player from using the console on the Sovereign’s Ship.
- Removed collision that blocked player access to crouch tunnel.
- NPCs in the Auntie’s Choice Headquarters spawn in this hostile state more consistently for players that triggered that outcome.
- VIP lift at Rift Labs should now properly unlock accessible floors, preventing player from becoming stuck.
- Addressed issue where an enemy was locked in a closet, preventing combat completion.
Quest Progression: (Contains Spoilers)
- (SPOILER) Anais now properly dispenses the quest reward for Marisol’s final companion quest if the anchoress was killed.
- Improved quest support for killing key quest NPCs with Companion Abilities.
- (SPOILER)The player can now continue the quest, “Listening For a Clue” if they loot Perrault without Tristan present.
- Vicar Laureate now properly appears before the door leading to Ruth’s chamber after player has progressed the second OA faction quest, ‘Crash Course in Telemetry’ to the objective, ‘Speak with the Presiding Bishop’.
- (SPOILER) Rasmussen will now correctly seal/unseal his office door if the player attacks the Ursopods after helping the cub.
- The player will no longer lose the ability to respond to Niles after skipping dialogue at Horizon Point Station.
- (SPOILER) Inez resists the urge to explode after defeating enemies at N-Ray Range.
- Turrets during Arbiter boss fight will not stop looking for players no matter how long they hide.
Are you playing The Outer Worlds 2? Let us know in the XboxEra Forums or make some noise in the lively XboxEra Community Discord Server. If you’re looking to be a bigger part of an amazing community, then either choice is a good one!
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Enemies stuck in terrain and able to shoot at you and you can’t shoot them. Picked plants and rocks don’t reappear once picked. Generic enemies don’t respawn.