News

Phil Spencer talks about how Xbox uses AI

In a panel at the Paley International Council Summit, Phil Spencer talked about how Xbox’s use of AI is ‘more operational than it is in the creative space”.

Phil Spencer talks Xbox using AI – image credit: Microsoft

As reported by Ryan McCaffery of IGN, Phil Spencer took part alongside Tim Schaefer at the Paley International Council Summit in Palo Alto, California. The conversation came around to the topic of AI in video games, with Phil giving the following quotes:


“Our applications of AI today are mostly actually on the security and protection of our networks. It’s now at a scale where you can’t really moderate the safety of those with just people alone. The volume is too high. So we have AI that we use to make sure that the conversation and topics that are happening, and for protected child accounts and other things and who gets to talk to those accounts to those people, is locked down by parents or guardians who are setting those controls. That’s our primary use of AI inside of our organization today, which maybe isn’t the most glamorous use of AI, but it’s something that I fundamentally believe in.

On the creative side, I really leave it up to the teams. I have found that creative teams will use tools that make their job easier when it makes their job easier, and any top-down mandate that ‘Thou must use a certain tool’…is not really a path to success. I look at the teams, and we make tools available, and I kind of let it organically percolate.”


You can read all that and more in Ryan’s full article HERE

Jesse 'Doncabesa' Norris

Reviews Editor, Co-Owner, and Lead Producer for XboxEra. Father of two with a wife that is far too good for me.

Related Articles

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Back to top button

Discover more from XboxEra

Subscribe now to keep reading and get access to the full archive.

Continue reading