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An Interview with 65daysofstatic’s Paul Wolinski on the Sounds of ‘No Man’s Sky’

"Music for an Infinite Universe"

Beneath the now behemoth-sized machinations of ‘No Man’s Sky’ lies a rhythm that ties that sense of wonder and exploration together. You might have noticed it, that heavy post-rockish presence that Sheffield-based band 65daysofstatic worked in tandem with developer Hello Games not just to create “noise” as some may put it, but to tailor a unique musical experience for the player that acts not only as ambiance but a sort of secondary companion as they muck about through the infinite universe.

I’m a bit of a fan, you could say, and so when the opportunity arose that I may so ask questions to the bright minds behind this unit, notably Paul Wolinski (one of the four members of 65daysofstatic), about themselves and how the music or soundscapes or however-you-want-to-put-it comes to life within No Man’s Sky—well, I was positively enthralled. And I hope you, my fine reader, can take away key points on how video game music comes together and how it can be essential to your journey through the cosmos.


IMAGE CREDIT: 65daysofstatic/Laced Records
IMAGE CREDIT: No Man’s Sky/Hello Games
IMAGE CREDIT: 65daysofstatic

Genghis "Solidus Kraken" Husameddin

New year, more great games. Have fun and play fair!

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