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Hell Is Us Patch Notes Are Now Available

Released three weeks ago, Nacon’s new AAA third-person action adventure game Hell Is Us has been very successful, and the team behind it shows no sign of slowing down post-launch. Nacon have been beavering away and the first Hell Is Us Patch Notes are now available.

You can read the full XboxEra review of Hell Is Us here, and we summed it up by saying ” Hell Is Us is a game of two tales. One of a gripping world with devastating stories of humanity and lack thereof, challenging the player to truly think about their actions, understand the morbidly beautiful world around them, be able to solve intriguing puzzles and challenges without holding their hand, including the soulslike-inspired combat itself.

The other tale, however, is of aimless wandering, tons of trial and error, getting stuck on some convoluted multi-level puzzle in some needlessly large and maze-like area, or dying to to some clunky combat features in some oddly designed areas. Such incredible highs with such frustrating lows are a rare sight, and your overall enjoyment of the game will largely depend on how much you tolerate the latter. I still feel like recommending Hell Is Us, to some people at least, because it is a unique experience worth digging into. Just, remember to arm yourself with a lot of patience – and maybe a guide or two.” For now though, let’s see what is in store for the first patch of the game since its release.

Hell Is Us Patch Notes:

New Features

· Interact actions can now be remapped.
· Weapon information panel now displays charge attack damage values.
· Timeloop designation (tier and codename) is now shown in the Exploration tab of the datapad.
· Drone Translation and Observation screens feature a larger text window.
· Last consumable item now remains in the loadout with a quantity of 0.
· Crafting of items is blocked if there isn’t enough inventory space.
· Player’s HUD bar will dynamically hide even when a permanent buff is active.

Fixes

· Fixed a rare issue preventing interaction with the rotating door puzzle after the Monsters Do Exist cinematic.
· Endgame save is now created after the cinematic, allowing players to retrigger it in case of a crash.
· Fixed a potential crash when traveling to the Auriga Museum.
· Gluttony Glyph behavior now correctly matches its description.
· Various fixes for input remapping and display.
· Removed stutter when sliding down ladders with camera movement lag value below 1.
· Fixed potential issue with incorrect character rotation when using ladders.
· Exiting the Navigation map while selecting a travel destination no longer causes a soft lock.
· Subtitles now behave correctly when crafting, researching, or pausing.
· Fixed multiple level collision issues.
· Fixed various audio issues.
· Fixed various rare crashes.
· Fixed multiple UI issues.
· Fixed several combat issues.

· Achievements/Trophies now calculate correctly if data was accumulated in another save slot or in the demo. This affects the following:

o Man of the People
o Super-Sleuth
o Good Vibrations
o Tech-Savvy
o Emotional Damage
o Emotional Warfade
o Curator
o Antiquarian
o Keymaster

Tweaks

· Default HDR minimum luminance changed to 3.
· Animosity Glyph behavior improved.
· Teleport skills now better detect the environment.

PC Only

· Monitor selection is now available in video settings.
· DLSS Frame Generation no longer requires a game restart.
· Upscalers and Frame Generators now exclude themselves correctly.

Xbox Series X Only

· Potential fix for crash in Quality Mode when traveling to APC or another map.

Additionally, multiple optimizations and bug fixes have also been applied to improve overall stability and gameplay experience.

So there we have it. If you would like to discuss Hell Is Us, or just fancy a chat about all things Xbox, head on over to our XboxEra Community Forum, or join our Discord Server.

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