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An Interview with IO Division’s Executive & Studio Producers on ‘Blue Archive’

Pink Envelopes for All

If you follow any anime-themed online communities, you may be very familiar with a certain light blue-haired girl with a lovely little bow atop her head and otherwise donned in a surrealistic long-sleeved digitised shirt and skirt—and she has a penchant to give lame old blue envelopes rather than the coveted pink ones. This intelligent little girl’s name is Arona and she is from a very popular mobile game known as ‘Blue Archive’, developed internally at NEXON Games and published globally by NEXON. And look, if it isn’t her you recognise straight away, you might know about the Prefect Team’s leader Hina, or the death metal-loving “Problem Solver 68” member Kayoko, or the “Big Sister” Rio. Maybe you know of the responsible Yuuka or that numbskull pink-haired cockroach Koyuki. Or what about the game’s beloved princess Mika, who means well but outmatches nearly everyone with her brute strength…

I could go on and on about Blue Archive’s massive, massive cast of characters. But the key point is that this is a mobile game that has taken the world by storm. Not necessarily in revenue, mind you, but this is a game that has the most powerful kind of magic in its hands—one that game developers, medium creators, artists would only dare dream of: a cultural zeitgeist. Everything and anything the game’s development team releases is picked up by fan artists across Asia and even the west. Discussions, fan content, memes, the whole works are created on the daily. Conventions across the globe have fans don the mask of a… flattering image of the game’s player character (that being you, Sensei) and bring joy to not only themselves but the many attendees around them locally and across the globe.

But it wasn’t this big success right off the bat. Back when the game first launched in Japan (published by Yostar in that region), Blue Archive slowly built up the reputation it has today, and some online commentators argued that things were a bit touch ‘n go for the auto-battling strategy title. But I think everyone can agree that once the game’s “Final” volume dropped, its popularity surged like no tomorrow. It was clear that Blue Archive’s setting, characters, and scenarios not only resonated with players but the combination of a stellar “finale” to the game’s first overarching arc blew fans and first-timers away.

But I am getting ahead of myself here; I’ve not even introduced the game yet! Blue Archive takes place in the fictional world of Kivotos, a place where animal people and girls with halos over their heads represent their schools, clubs, groups, you name it. Besides the wacky hijinks that occurs when you give these girls guns, rockets, and the like, a deeper story runs along in the background as the player character referred by in Kivotos as Sensei makes their way to the region at the behest of the General Student Council after the mysterious disappearance of its president.

Sensei is tasked with keeping the peace in his own way: helping the students of Kivotos (actively in school, truants, and the withdrawn) to be the best people they can be and to make the right choices. For the silly slice-of-life activities that happen in this military slash school life world, sinister motives and long-standing painful bits of history come to light as your students march towards the future and learn valuable lessons about life, friends, justice, et al.

This is a free-to-play auto-battling strategy game that is available on mobile devices (Android via Google Play and iOS devices) and, for the first time ever, on PC via Steam (launching back on the 3rd of July). And it was thanks to this new port that early on this summer, I got the opportunity to have a couple of questions answered by IO Division’s (part of NEXON Games) Executive Producer Yongha Kim and Studio Producer Gyeong Seop An regarding Blue Archive’s development, their thoughts on the game’s impact on anime and online culture, and the future of the franchise (including plans for the Western side of things!).

If you love anime, you’ll definitely love Blue Archive—either way, you’ll find our interview with both producers below!


Concept art of Sunaookami Shiroko provided by NEXON Korea for the question above.

Genghis "Solidus Kraken" Husameddin

New year, more great games. Have fun and play fair!

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