
In a surprise announcement, Treyarch has released a blog post detailing how skins from Call of Duty Black Ops 6 will no longer transfer to Black Ops 7.

In a blog post today, Treyarch has stated the following:
First off, thank you. Call of Duty has always been fueled by the community. Every match, every clip, every bit of feedback; you’ve shaped this franchise right alongside us.
We know there’s been a lot of conversation recently about the identity of Call of Duty. Some of you have said we’ve drifted from what made Call of Duty unique in the first place: immersive, intense, visceral and in many ways grounded. That feedback hits home, and we take it seriously. We hear you.
Throughout development, Treyarch and Raven’s north star has been to deliver a spiritual successor to Black Ops 2 while taking some big swings. You’ll see it across Black Ops 7’s Multiplayer, Zombies, Co-Op Campaign (including Endgame), and even Dead Ops Arcade 4.
Over the years, we’ve had a variety of games and experiences that fans have enjoyed from the Modern Warfare series to the Black Ops series and beyond. Today, we wanted to share with you some of the ways we’re approaching things with Black Ops 7.
What’s Changing and Why
Operators, Operator Skins, and Weapons from Black Ops 6 will no longer carry forward into Black Ops 7.
Black Ops 7 needs to feel authentic to Call of Duty and its setting. That is why Black Ops 6 Operator and Weapon content will not carry forward to Black Ops 7. Double XP tokens and GobbleGums will still carry forward, because we recognize your time and progression are important.
This change applies only to Black Ops 7. Call of Duty: Warzone is not affected, and all your Black Ops 6 content stays usable there.
Fighting Cheaters with RICOCHET
Cheating ruins matches, and we know how frustrating it is. In Black Ops 6, we’ve made solid progress: shutting down cheat makers faster, reducing response times, and cleaning up leaderboards.
For Black Ops 7, we’re going further. As we’ve previously detailed in our recent Progress Report, starting November 14, PC players will need to enable Secure Boot and TPM 2.0 on PC, giving us stronger tools to block cheats at the system level.
New detection and mitigation systems will also roll out, built to kick cheaters earlier and harder. Some will be tested during the Beta; the full suite will go live at launch. We’re committed to staying ahead and protecting fair play.
Your Feedback Matters
In Black Ops 7, bundles and items will be crafted to fit the Black Ops identity. We hear the feedback. We need to deliver a better balance toward the immersive, core Call of Duty experience.
A ton of feedback has already gone into Black Ops 7, and in the coming weeks you’ll hear much more directly from Treyarch.
Here’s just some of the info you can look forward to from the studio:
Multiplayer
- Additional info on maps, weapons, and systems
- Refined movement updates
- What we are doing to ensure the core moment-to-moment gameplay experience takes a leap forward
Zombies
- More info on launch content and the new Wonder Vehicle
- Details on the new Dark Aether version of the original crew
- A deeper dive into Gameplay Systems, including a new way to reward hardcore players
And More Information
- Progression: for the first time, earn XP and weapon progression in every mode, across Campaign, Multiplayer, or Zombies
- Classic Prestige returns with new Weapon Prestige
- Weekly Challenges System starting in Season 1
- More ways to earn camos and in-game rewards
- Expanded gameplay content
Call of Duty: NEXT & the Beta
Mark your calendars: Call of Duty: NEXT is September 30 with the full Multiplayer reveal and much more. The Early Access Beta starts October 2, and the Open Beta starts October 5, for all players on all platforms through October 8.
Thank you as always for the feedback, and keep it coming.
– The Call of Duty Team




I did a preview of the game last week during Opening Night Live, stating:
Story & Mission Variety – Linear Story Campaign of 1 to 4 Player Co-Op
- Nicaragua
- ???
- Angola
- Avalon Outskirts
- Tokyo
- ???
- ???
- Avalon City
- Alaska
- ???
- ???
- Endgame Avalon Zone
- New Perks
- Networked – shared buffs with teammate
- Looper – loop score streaks
- Tactical Sprint
- Agility – increased move speed and recovery time
- Gung Ho – fire while sprinting
- Hybrid Perks
- Support Slayer – earn a bonus score from bullet kills after assists
- Scout – Stealth slayer – hidden from minimap and compass after bullet kills
- Captain – Stealth Support – Field upgrade charge from stealth kills
- Specialist Bonus – Loadouts – Specialist Wildcard
- Earn additional perks instead of scorestreaks
- Perk earned at 200, 400, 600 score
- All perks earned at 1200 score
- Gear and Gadgets
- D.A.W.G. – little robo-dog tank Deployable Autonomized Weapon Groundcraft – Overclock = sentry mode and lets you mount on it
- RC-XD – little explody car
- Gravemaker Sniper – it is an extremely powerful railgun that can see through walls (does warn people being targeted)
- Field Upgrade – Squad Link – buffs everyone’s equipment for your team
- Skewer – precise missile attack
- Rhino – large remote mech juggernaut-type. Powerful, agile, and plays in third person.
- H.K.D. – Hunter Killer Drones – attack dog archetype (float down in capsules)
- VTOL Warship – exactly what you think, a remote-controlled warship with enormous guns and missiles
- Interceptors – take out enemy air support
- Hellstorm Drone – 2035 variant
- Counter UAV and UAV
New 20v20 Mode: Skirmish
- 4 player squads on each team of 20 vs 20
- Variety of objectives (capture, destroy, and escort)
- High energy pace of play
- Wingsuit, grapple, and vehicle provide options for traversing and combat
Maps
- The forge, Toshin, Exposure, Context, Scar, Den, Homestead, Colossus, Imprint, Drydock, Retrieval, Paranoia, Express, Raid, Hijacked, Blackheight, Mission Edge, Mission Tide
- Mission: Edge – Industrial urban environment, elevation for wingsuit/grapple opportunities
- Mission: Tide – Military Island complex, head-on tactical battles
UI/UX
- Connected Experience – C-link technology connects operators and provides more intel than ever before
- Immersive Scorestreaks & Gear – A deep chest of scorestreaks and gadgets gives operators the edge.
- High impact visuals – Using all our tools to make content shine
- C-Link
- It is the main part of your UI, finally seeing what it looks like. Clean UI, gun/ammo on bottom right, hp on bottom left. Scorestreaks mid right, mini-map top left, score under minimap
- Immersive Scorestreaks & gear
- C-link is what unifies the remote control gear, and each has its UI that follows a similar design feel



