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Keeper | Impressions

DoubleFine at their Surreal Best

At Gamescom this week I got to sit down with Tim Schafer and some members of the team at DoubleFine and get a first look at their latest title, Keeper. This new game sees us take control of a Lighthouse in a peculiar land, and with our bird-friend Twig in tow, take on quite the surreal adventure.

Lighthouses Have Feelings Too

After Psychonauts 2, it’s hard to believe that DoubleFine could get even more weird, but they’ve gone and done just that with Keeper. You’ll take control of a Lighthouse, no longer happy to be confined to standing still guarding a shoreline. This it seems is all down to the arrival of a large, colourful bird named Twig, who wakes the Lighthouse from it’s slumber (do Lighthouses dream of bright coloured birds?) and it literally wrestles itself from it’s foundations, pulling in roots and stone to form itself a set of spider-like legs.

Keeper is the brainchild of DoubleFine developer Lee Petty, who also worked on titles like Stacking and RAD and a litany of others from back in the good ol’ days of Xbox Live Arcade. Interestingly, the world of Keeper was dreamed up during the COVID-19 Pandemic and fittingly, is devoid of human life, with the entire story told through animation, music and sound. Per Tim Schafer, when it came time to decide what the next game Double Fine would make should be now they’ve joined the Xbox family, it was going to be something weird.

Many Coloured Lands

The preview starts off with our bird friend Twig waking the lighthouse up, and following our growing of legs, the building goes stumbling around (Tim Schafer quips ‘As lighthouses like to do”) and experiences a vision of sorts to get to the top of a mountain far off in the distance. With the lighthouse determined to reach this highest of vantage points, we’re off on a grand (and very DoubleFine!) adventure. The entire games story is told through animation, sound and visual cues, and Twig and our walking Lighthouse have quite the journey ahead of them.

What followed was a series of gameplay segments from early in the game, the first of which took us into a gorgeous meadow filled with what looked like creatures made from roots and slate rock. You can, being a lighthouse, interact with them by using your warning light, waking things up or, if focused, burning things away. Twig, our bird companion, can be directed by the light to interact with different things, and you’ll use this mechanic to solve puzzles throughout your time in Keeper.

Another section took us to a more populated area, filled with all manner of curious mechanical creatures living in warped, peculiar buildings. Here, there’s a time manipulation mechanic, as a building we’ve accidentally tumbled into can be reformed, from tiny broken bricks and mortar, reforming before our eyes to clear a path ahead. It even accidentally forces Twig to regress back into an egg, perched atop our lighthouse precariously. I asked Tim about the technical side of Keeper, because it really is stunning to look at.

There are other worlds than these…

The last section of the game we spent time in was set in a dazzling valley filled with a fluffy, pink cloud-like mist. When passing through, the mist sticks to our lighthouse like somesort of candy floss, allowing us to jump and almost float for a short time. This in turn allows for more platforming style challenges, as the new ability is utilised to navigate platforms and overcome obstacles. As our demo came to an end, I jokingly asked Tim just how high the team was when they designed Keeper.

Keeper Preview | Image Credit: Microsoft/Double Fine Productions

To finish off, I asked Tim one last question – as this game was being worked on by Lee Petty, what exactly was Tim Schafer up to within the walls of Double Fine?

Keeper is releasing on PC, Xbox Series X|S and of course, Xbox Game Pass on October 17th.

Jon "Sikamikanico" Clarke

Stuck on this god-forsaken island. Father of two, wishes he could play more games but real life always gets in the way. Prefers shorter and often smarter experiences, but Halo is King.

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