News

The Alters devs respond to AI-generated asset claims

11-bit Studios, creators of The Alters, have responded to accusations about a generative AI asset being left in the game.

The Alters AI Controversy

Accusations have been levied at The Alters for having a generative AI-text prompt included on an in-game asset. Here is the full statement from 11-bit Studios in response to it:


We’ve seen a wide range of accusations regarding the use of AI-generated content in The Alters, and we feel it’s important to clarify our approach and give you more context. AI-generated assets were used strictly as temporary WIPs during the development process and in a very limited manner. Our team has always prioritized meaningful, handcrafted storytelling as one of the foundations of our game.

During production, an AI-generated text for a graphic asset, which was meant as a piece of background texture, was used by one of our graphical designers as a placeholder. This was never intended to be part of the final release. Unfortunately, due to an internal oversight, this single placeholder text was mistakenly left in the game. We have since conducted a thorough review and confirmed that this was an isolated case, and the asset in question is being updated. For transparency, we’ve included a screenshot to show how and where it appears in the game. While we do not want to downplay the situation, we also want to clearly show its limited impact on your gaming experience.

In addition to that, a few licensed movies that the alters can watch in the social area of the base were added at the final stage of development. While those were externally produced, our team was not involved in the creative process, and these required additional last-minute translations. Due to extreme time constraints, we chose to involve our translation partners and had these videos localized using AI to have them ready on launch. It was always our intention to involve trusted translation agencies after release as part of our localization hotfix, to ensure those texts would be handled with the same care and quality as the rest of the game. That process is now underway, and updated translations are being implemented.

To give you a better understanding of what a small part of the overall scope of the game’s narrative layer they are, those few external moves are approx. 10k words out of 3.4 million across all languages in the game, or just 0.3% of the overall text. The alternative was to release those specific dialogues in English only, which we believed would be a worse experience for non-English speakers. In hindsight, we acknowledge this was the wrong call. Even more so, no matter what we decided, we should have simply let you know.



As AI tools evolve, they present new challenges and opportunities in game development. We’re actively adapting our internal processes to meet this reality. But above all, we remain committed to transparency in how we make our games. We appreciate your understanding and continued support as we work towards that goal.


We’ve seen a wide range of accusations regarding the use of AI-generated content in The Alters, and we feel it’s important to clarify our approach and give you more context.

11 bit studios | DEATH HOWL OUT NOW (@11bitstudios.bsky.social) 2025-06-30T15:31:23.733Z
The Alters AI
The Alters AI

Does this explanation satisfy you, or did you never even care? Let us know in the comments below

Jesse 'Doncabesa' Norris

Reviews Editor, Co-Owner, and Lead Producer for XboxEra. Father of two with a wife that is far too good for me.

Related Articles

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Back to top button

Discover more from XboxEra

Subscribe now to keep reading and get access to the full archive.

Continue reading