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FBC Firebreak v1.2 speeds up progression – Patch Notes

Remedy has released a v1.2 patch for FBC: Firebreak which aims to speed up progression and a whole lot more, here are the full patch notes.

FBC Firebreak patch notes

We covered FBC: Firebreak back at launch, giving it a 6.5 and stating:


FBC Firebreak sees you as a nameless worker sent into “the oldest house”, aka the constantly shifting home office of the Federal Bureau of Control. Unlike the main game this version doesn’t shift around, isn’t destructible, and has little to none of the atmosphere that made Control so damned good.

At launch, there are five different jobs which you and up to two of your friends can complete, they are:

  • Hot Fix – activate fans and put out fires
  • Paper Chase – Destroy evil sentient Sticky Notes
  • Ground Control – Kill worms to harvest their nuclear waste
  • Frequency Shift – Blow up pink goo
  • Freezer Duty – Melt terrifyingly dangerous floating balls of ice

There are two more job types set to release, for free, in 2025. As is these jobs quickly become routine and monotonous. There are four levels of difficulty/complexity on each. The first time you run through will see you do the basic task one time and then leave via an elevator. As you try higher levels, you’ll have to do the job two or three times, and even face a large boss fight while doing so.


Here are the patch notes for v1.2 from Remedy:

Patch notes 

FBC Firebreak patch notes

Find out how the FBC: Firebreak team is improving the game today and in the near future

PlayStation 5: 1.002.000 
Xbox Series X|S: 1.2.0.0  
PC: 1.2.0 
Windows PC: 1.2.0.0 

(We expect to ship the Xbox patch within the next 24 hours. We hit a last (milli)second issue with it.) 

Overview 

We have overhauled core systems to make progression faster and more rewarding. Economy changes improve how you earn and spend currencies; the Requisition store now separates gear from cosmetics, and Job progression has been restructured to allow players to play full Jobs (all three zones) more quickly.  

On top of that, there are many visible and under-the-hood improvements to the game included in this patch. 

Read our extensive blog post about what is included in this patch and what improvements we are looking at bringing to the game in the near term. 

Economy Changes 

  • Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.  
  • All unlockable costs have been rebalanced to better match actual player currency earnings.  
  • Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks. 

Job Progression & Clearance Levels 

  • New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix. 
  • Players can still choose to play at CL1 or CL2, but it’s no longer a requirement 
  • To unlock the next Job, you must complete a full three-zone run at CL3. 
  • Completing a Job at CL3 also unlocks the Corruption modifier for that Job. 
  • These changes provide faster access to full Job experiences and improve matchmaking and onboarding. 

Requisitions  

  • The Operational Requisition has been split into two categories: 
  • Essentials: Weapons, gear, Improvised Devices, Altered Augments. 
  • Expressions: Cosmetic unlocks, like sprays and armor sets. 
  • You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments. 
  • Overall, gear progression is now significantly faster and more focused. 

Balancing 

  • Decreased the time it takes to build the BOOMbox and Swivel Cannon 
  • Increased Hiss Trooper health and stagger threshold 
  • The Fix Kit’s Wrench now does damage at every Tier 
  • Increased the health pool of Powerful Enemies (the ones with names) 
  • The Stapler Corrupted Item is now less elusive and easier to follow 

Audio 

  • Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly 
  • Fixed music transition issues when moving from the Main Menu to gameplay 
  • Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios 
  • Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly 
  • Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection 

User Interface 

  • Fixed Crisis Kit XP level indicators in the Results screen display 
  • Fixed player reputation overlapping XP progress in the post-match results screen 
  • Fixed a crash issue when inspecting weapons in the Loadout menu 
  • Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded
  • You can now ping ziplines 
  • Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back) 

Gameplay & Performance 

  • Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier 
  • Enhanced DualSense haptic feedback in different parts of the Main and other Menus 
  • Jump Kit Impactor Tool can now be charged while sprinting. 

Visuals and Rendering 

  • Performance improvements 
  • Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes. 
  • Added a glowing highlight to Lost Assets and Research Samples to make them more attractive 
  • Improved blood visual effects 
  • Implemented distance fade for distortion effects inside fans 
  • Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry. 
  • Ground Control – Fixed a wall in Zone 2 so players can no longer see through it 
  • Updated various props and environmental elements 

Jesse 'Doncabesa' Norris

Reviews Editor, Co-Owner, and Lead Producer for XboxEra. Father of two with a wife that is far too good for me.

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