News

You can finally pet the dog in South of Midnight – Patch 1.3.0 notes

A small patch, version 1.3.0, just hit South of Midnight, and it lets you finally pet the dog in chapter 5, here are the full notes.

South of Midnight Patch Notes

Compulsion Games just put out patch 1.3.0 for South of Midnight and here are the full patch notes for this small update:


PATCH NOTES – VERSION 1.3.0

Lighting
Fixed light/shadow flickering in cutscenes on Low, Medium, and High Shadow Settings

Menu and User Interface
Fixed an error where the ‘jump’ and ‘drop from ledge’ actions could be mapped to the same input

Gameplay
Added ‘Pet the Dog’ mechanic in Chapter 5

Accessibility
Various Menu Narration text readout fixes:

  • Fixed Chapter Replay option not being narrated
  • Fixed Menu Narration reading popup button options with their full coding names
  • Fixed the first boot auto configurer pop-up not being read by the Menu Narration system
  • Improved the readout text for the ‘Quit’ confirmation popup
  • Fixed Menu Narration reading order to read the item name before number
  • Accessibility color options are now read out by their proper color names

Added subtitles for Kooshma’s Cabaret show (Roux’s song)


We covered the game back at launch, stating:

…the music and voice work for the game are as good, if not better, than the graphics and story. The soundtrack by Olivier Deriviere is stellar and should be up for every award possible. The jams and the original tunes make each moment a delight. Every major boss is accompanied by a fully voiced song that dynamically follows your actions. It’s a surreal experience with one catchy tune after the other breaking down some horrific backstories.

The song we heard in the preview build about a giant tree-man named Benjy will boil your blood as its smooth sounds make your feet tap. The instrumental jams are just as catchy, helping convey the mood during more somber moments and blasting off during the action to make everything feel that much grander.

The voice acting is excellent, with Hazel’s VO doing a solid job with the staggering amount of lines she had to record. At times, it can be a little much with explaining what just happened or what needs to be done to progress. Thankfully, it’s never the “go here, do this now” style that has invaded gaming. There is white paint and glowy magic to show you the way if you’re stuck, and it works well.


Are you hopping back into Chapter 5 to pet the dog? Let us know in the comments below!

Jesse 'Doncabesa' Norris

Reviews Editor, Co-Owner, and Lead Producer for XboxEra. Father of two with a wife that is far too good for me.

Related Articles

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

Back to top button

Discover more from XboxEra

Subscribe now to keep reading and get access to the full archive.

Continue reading