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Resident Evil Requiem announced, coming early 2026

Resident Evil’s 9th entry in the series, titled Requiem, was just unveiled at Keigh3, the game is coming in February 2026.

Resident Evil Requiem – images provided by Capcom

Capcom capped off tonight’s Summer Game Fest by revealing the 9th mainline entry in the Resident Evil franchise. It is titled “Requiem” and has a release date of February 27th, 2026. Here is their press release:


Unveiled at Summer Game Fest 2025, Resident Evil Requiem, the ninth and most immersive mainline entry yet in the iconic survival horror Resident Evil™ series, will launch on February 27, 2026, across PlayStation®5, Xbox Series X|S, and PC via Steam. Powered by RE ENGINE and harnessing the full power of modern consoles, Resident Evil Requiem delivers spine-chilling realism like never before, with complex character details like lifelike facial expressions, realistic skin textures, and even high-fidelity sweat droplets that are sure to keep players on the edge of their seats. Resident Evil Requiem takes the series back to the iconic Raccoon City, home of the biological disaster that shook the world, combining deeply terrifying aspects of psychological horror with pulse-pounding action that franchise fans know and love.


Resident Evil Requiem is number 9 when it comes for mainline games in the series. The last one, Village, took place in a European countryside, full of werewolves, vampires, and more.

I reviewed the Gold Edition back at launch, stating:

We’ll start with a  short breakdown of the base Village campaign, which stars Ethan Winters who is a goober. After a seemingly peaceful transition to family life after the horrific events of RE7 Ethan, his wife, and their daughter are living in seclusion under the protection of Chris Redfield. Things once again go sideways and Ethan eventually finds himself entrapped in a mysterious village full of Lycanthropes. The story of Village is decently told, though the voice acting is mostly terrible. Ethan in particular is painfully bad and drags everything down whenever he talks. There are some great characters and tons of classic Resident Evil puzzle work alongside competent shooting and movement mechanics. The main change for the base campaign is the availability of the 3rd person camera if you own the expansion pass.

It seems really weird to lock a camera behind DLC, but I can imagine that a lot of work was done to integrate this new perspective as smoothly as they have. Plenty of cutscenes still default to first-person but the entire playable part of the game works well with the over-the-shoulder perspective. Playing on a Series X the game looked great and the sixty frames per second target with ray-tracing enabled only saw occasional dips in the most heated of combat. The Village campaign is good but falls short of the scares I felt in RE7. The castle’s inhabitants look incredible though, and the RE Engine is flexing its muscles big time throughout. The other major part of the expansion pass is the expansion starring Ethan and Mia’s daughter titled “Shadows of Rose”.

Jesse 'Doncabesa' Norris

Reviews Editor, Co-Owner, and Lead Producer for XboxEra. Father of two with a wife that is far too good for me.

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