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An Interview with Team Ladybug on ‘BLADE CHIMERA’ & Metroidvania

A Love of Surprise, Dance, and Video Games

Nothing beats a good Metroidvania. No, seriously—you tell me another genre that can live on for decades, one that continues to see unique gameplay and setting ideas with each new game from hundreds of developers across the globe. Many of these games have long-since surpassed the quality of Nintendo’s ‘Metroid’ game series, but this isn’t a competition; many of these games bounces ideas off one another in ways that can only be great for gamers. Now, one such developer fans of Metroidvania and Eurasian-focused gaming might take familiarity with is Team Ladybug.

Team Ladybug is a solo developer that has developed plenty of great 2D Metroidvania titles, though western players may know them by ‘Touhou Luna Nights‘ and ‘Record of Lodoss War-Deedlit in Wonder Labyrinth-‘, but the developer is more well-known within the Asian side of the gaming hemisphere–though he hopes to change that with more releases that are available globally day one and through the creation of new intellectual property like ‘DRAINUS‘ and ‘BLADE CHIMERA’.

Never in my life would I have thought I’d be able to learn more about the developer of ‘KonoSuba: Fukkatsu no Beldia’, my first encounter with Team Ladybug’s work, within the far reaches of the internet, but here we are! Check out the interview below with the developer of the now available 2D Metroidvania ‘BLADE CHIMERA’ along with his producer Saito-san.


Heads up! This interview’s format has been modified for clarity and grammar clean-up but otherwise remains unchanged from its original script.

Hello, Team Ladybug! My name is Genghis and I’m with the writing team at XboxEra—I’d love to learn a bit more about the person behind a number of fantastic side-scrolling titles such as ‘Touhou Luna Nights’ & ‘DRAINUS’. Plus, I’d love to hear about your forthcoming 2D Metroidvania title ‘BLADE CHIMERA’.

Tell me about Team Ladybug. How did you get into the business of making games? I’d love to hear a bit about those smaller titles you’ve made before too, such as the tie-in games with ATLUS’ Strange Journey and Konosuba.

I believe Touhou Luna Nights was one of your first game titles that launched globally. How did that come to be? And how have you felt about the reception your games have seen since?

Touhou Luna Nights also launched on Xbox Game Pass. Did you feel that launching the game onto the subscription service helped with the game’s success?

Let’s talk about BLADE CHIMERA, your upcoming [Now Released!] 2D Metroidvania title.

What was the inspiration for this game? And is it bringing anything new to the table?

From what I’ve seen, the game’s animations are incredibly smooth. Could you fill us in on how you’re able to do this while also providing a fluid gameplay experience?

This is your second original work, right beside the side-scrolling shooter DRAINUS. How has the creation of new IP been going for you?

What aspect of video game development do you enjoy the most?

Do you have a favourite game? Are you actively playing anything right now?

Is there anything you’d like for our readers to know about Team Ladybug and BLADE CHIMERA? Any final thoughts?


Blade Chimera is now available on PC via Steam and Nintendo Switch consoles. You can read up our review on the game right here!

Genghis "Solidus Kraken" Husameddin

New year, more great games. Have fun and play fair!

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