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Interview With Producer Akira Nagashima on ‘Shin-chan: Shiro and the Coal Town’

How the Coal Town Came to Be

A few weeks back I had the opportunity to ask the producer of ‘Shin-chan: Shiro and the Coal Town’ some questions about himself, the game, and its development. Akira Nagashima has directed and produced a number of games over his career, primarily family friendly titles such as ‘Crayon Shin-chan Otetsudai Daisakusen’, ‘Shimajiro Park’, ‘Kaiketsu Zorori no Yomitoki Adventure Island’, ‘Dragon Brain’, ‘Chizumon’ and ‘Insect Quest. Shin-chan’s “Otetsudai Saisakusen’ adventure in particular became a worldwide hit, with over 15 million downloads since its release.

Mr. Nagashima entered the console industry with ‘Puruchara Friends: Hoppe-chan and the Sanrio Characters’ for the Nintendo Switch in 2019 and ‘Issho ni Asobo~♪Koupen-chan’ in 2020, both again aimed at young children. And in 2021, he produced ‘Shin-chan: Me and the Professor on Summer Vacation -The Endless Seven-Day Journey’ in collaboration with Kaz Ayabe, the creator of the ‘Boku no Natsuyasumi’ series. This title became a smash hit, with worldwide shipments exceeding 500,000 units. He once again has returned to write, direct, and handle art direction publisher Neos Corporation’s latest console game ‘Shin-chan: Shiro and the Coal Town’, which launched in Asian territories earlier this year on the Nintendo Switch.

In his recently produced titles, Mr. Nagashima has been using a technique in which he layers cel-shaded 3D models on top of hand-drawn artwork that is proportional to the production pipeline seen in Japanese animation. This visual style has been highly acclaimed by users and won the Excellence Award in the Visual Arts Category of the CEDEC AWARDS 2024 and was also entered for its Grand Prize.

With the introduction settled, have a gander below for our full interview with Akira Nagashima!


Hello, Mr. Nagashima! My name is Genghis and I’m with the Writing Team at XboxEra. I want to thank you for the chance to ask you some questions about yourself and Shin-chan: Shiro and the Coal Town.

Could you tell me a bit about yourself and how you found yourself working in the games industry? Was making games something you’ve always wanted to do?

    You’ve been in the development sphere for mobile devices for many years. What do you think of the phone and app market today compared to when you first started in the field?

    I see that your career has primarily been focused on family-friendly content. I’ve always noticed how the games industry at large tends to shy away from focusing on media for children, unlike televised media and books. Why the focus on making games for kids? And do you have any thoughts on kid-friendly content and its place in the game industry?

    I wanted to congratulate you and your team on your Shin-chan games. They have become breakout successes in Japan. I’ve a lot to ask, so do bear with me:

    Why work on the Crayon Shin-chan IP? You have produced your own creative works before, why did you decide to work on an already established work instead?

    How did you go about adapting this series into a video game? Was a narrative adventure the first thing in mind as a genre?

    The art style of Shin-chan: Shiro and the Coal Town is beautiful! Not only do the characters of Crayon Shin-chan look as they do in the anime, but even the scenery itself complements their existence incredibly well. Could you give us some insight on how you and your team have managed to accomplish such a feat?

    As a producer, you have quite a lot on your plate. I see you have planned, written, directed, and even handled the art direction for Shiro and the Coal Town. How do you balance all these responsibilities?

    I’ve read through some of the design decisions and looked at the rough sketches of the recent Shin-chan game. I see that a lot of thought even goes into the art on the game packaging! Did you have any notable challenges in balancing Shin-chan between his real world and the isekai Coal Town?

    What was the decision in bringing ‘Shin-chan: Me and the Professor on Summer Vacation’ and ‘Shin-chan: Shiro and the Coal Town’ to English speaking audiences?

    What aspect of video game development do you enjoy the most?

    Do you have a favourite video game? And are you playing anything right now?

    Is there anything you’d like players to know about the upcoming English release of ‘Shin-chan: Shiro and the Coal Town’ on PC and the Nintendo Switch? Any final thoughts you’d like to share?

    Thank you so much for your time, Mr. Nagashima!


    ‘Shin chan: Shiro and the Coal Town’ will launch in western regions on the 23rd of October on PC via Steam and the Nintendo Switch.


    Genghis "Solidus Kraken" Husameddin

    New year, more great games. Have fun and play fair!

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