
The team at From Software haven’t been relaxing just yet, following the release of Shadow of the Erdtree, an expansion to the critically acclaimed Elden Ring.
It’s been extremely well received, with our own Reviews Editor Jesse saying:
“Elden Ring: Shadow of the Erdtree is my favorite expansion ever. Supplanting the twins of The Witcher 3: Blood & Wine, and Cyberpunk 2077: Phantom Liberty, there is more to do here than most games twice over. Outside of an over-tuned final boss, I have zero major gripes and dozens of things I adore. It’s not easy, it’s not meant to be, but it is amazing.“

Speaking of that over-tuned final boss, a ‘Calibration Update’ has been released that adjusts the expansions balance, with a focus around Blessing Enhancements. As per the patch notes from Publisher Bandai Namco:
Calibration Update 1.12.2 change list
Attack and damage negation curve scaling of the Shadow Realm Blessings has been revised.
- The attack and damage negation has been increased for the first half of the maximum amount of Blessing enhancements, and the second half will now be more gradual.
- The attack and damage negation granted by the final level of Blessing enhancements has been slightly increased.
The calibration update can be applied by logging into the multiplayer server.
If the Calibration Ver. listed at the bottom right of the title menu is not “1.12.2”, then select LOGIN and apply the latest regulations before enjoying the game.
When it comes to PC, they’ve also released some detail around how to improve framerates, following a bug discovered that automatically enables Raytracing when loading saved data from previous version. Please note, the below only applied to the PC version of the game.

About graphics settings (PC version only)
We have confirmed a bug where the raytracing settings are automatically enabled if you have previously loaded saved data from previous game versions.
If your framerate is unstable, please check in the ‘SYSTEM’ > ‘Graphics Settings’ > ‘Raytracing Quality’ settings from the title menu or in-game menu to check if it has been unintentionally set to ‘ON’. Once set to ‘OFF’, Ray Tracing will no longer be automatically enabled.
Lastly, the team still don’t seem to have any holiday plans, noting that “other balance adjustments as well as bug fixes are also planned for a future patch.“



