Guides

The Tech Skill Tree in Starfield

Every time you level up in Starfield you earn one skill point. They belong to five categories, and this page has all of the Combat tree skills! Each skill has four ranks, with 2-4 requiring you to complete a challenge in successive order to unlock them.

You can find the other skill tree articles below:

SocialPhysicalCombatScience

Science

Row 1

Ballistic Weapon Systems

  • 1: Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
  • 2: Ballistic ship weapons have 20% increased damage and recharge 15% faster.
  • 3: Ballistic ship weapons have 30% increased damage and recharge 30% faster.
  • 4: Ballistic ship weapons do 50% more damage to individual systems.

Boost Pack Training

  • 1: You can now utilize boost packs.
  • 2: Using a boost pack expands less fuel.
  • 3: Boost pack fuel regenerates more quickly.
  • 4: Doubles previous bonuses.

Piloting

  • 1: You can now utilize ship thrusters.
  • 2: Increased ship turning rate and maneuverability.
  • 3: Unlock the ability to pilot Class B ships.
  • 4: Unlock the ability to pilot Class C ships.

Security

  • 1: You can attempt to hack Advances locks, and 2 auto attempts can be banked.
  • 2: You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
  • 3: You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
  • 4: Expand a digipick to eliminate keys that aren’t required to solve the puzzle. 5 auto attempts can be banked.

Targeting Control Systems

  • 1: Unlocks ship targeting functionality.
  • 2: Time to lock onto enemy ships is reduced by 15% Target-locked ships fire at you 25% slower.
  • 3: Time to lock onto enemy ships is reduced by 30% . You have a 10% increased chance of critically hitting a target-locked ship.
  • 4: Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.

Row 2

Energy Weapon Systems

  • 1: Energy ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
  • 2: Energy ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
  • 3: Energy ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
  • 4: Energy ship weapons recharge 30% faster.

Engine Systems

  • 1: Your ship’s top speed is increased by 10%
  • 2: Ship boosts last longer and the cooldown is shorter
  • 3: Your ship’s top speed is increased by 20%.
  • 4: While boosting, all enemies disengage the player and can only reacquire them as a target after the player stops boosting.

Payloads

  • 1: Ship cargo holds have 10% more capacity.
  • 2: Ship cargo holds have 20% more capacity.
  • 3: Ship cargo holds have 30% more capacity.
  • 4: Ship cargo holds have 50% more capacity.

Shield Systems

  • 1: Your ship has 20% increased shield capacity.
  • 2: Your ship has 40% increased shield capacity.
  • 3: Your ship has60% increased shield capacity.
  • 4: Your shields will occasionally resist 100% of all damage received.

Row 3

Missile Weapon Systems

  • 1: Ship missile weapons do 10% more damage and their Targeting mode cost is reduced by 20%
  • 2: Ship missile weapons do 20% more damage and their Targeting mode cost is reduced by 40%
  • 3: Ship missile weapons do 30% more damage and their Targeting mode cost is reduced by 60%
  • 4: Ship missiles have a 20% increased Range, Travel Speed, and Reload Speed.

Particle Beam Weapon Systems

  • 1: Ship particle beam weapons do 10% more damage, and Targeting mode cost is reduced by 10%
  • 2: Ship particle beam weapons do 20% more damage, and Targeting mode cost is reduced by 20%
  • 3: Ship particle beam weapons do 30% more damage, and Targeting mode cost is reduced by 30%
  • 4: Increased critical hit chance with ship particle beam weapons.

Robotics

  • 1: You deal 10% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to stop fighting for a limited time.
  • 2: You deal 20% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to flee for a limited time.
  • 3: You deal 30% more damage to Robots and Turrets. You can force a target robot up to 10 levels higher than you to attack their allies for a limited time.
  • 4: You can force a target robot up to 10 levels higher than you to obey commands for a limited time.

Starship Design

  • 1: Allows the installation of improved ship modules.
  • 2: Allows the installation of superior ship modules.
  • 3: Allows the installation of cutting-edge ship modules.
  • 4: Allows the installation of experimental ship modules.

Starship Engineering

  • 1: All ship systems repair 10% faster.
  • 2: Ship systems have 25% increased damage mitigation.
  • 3: All ship systems repair 25% faster.
  • 4: Occasionally repairing one block of a system will repair the entire system.

Row 4

Automated Weapon Systems

  • 1: Automated ship weapons do 10% more damage and reduce all targeting mode costs by 20%.
  • 2: Automated ship weapons do 20% more damage and reduce all targeting mode costs by 30%. Your ship takes 20% less damage while in targeting mode.
  • 3: Automated ship weapons do 30% more damage and reduce all targeting mode costs by 40%. Increases crit chance against targeted sub-0systems by 20%.
  • 4: Ship current weapons recharge 40% faster and do 20% more damage to targeted sub-systems.

Boost Assault Training

  • 1: Nearby enemies take damage when you boost and have a chance to catch on fire.
  • 2: Chance to knockdown nearby enemies when you boost.
  • 3: Aiming down sights while hosting will let you hover in place. Fuel is still expended until empty.
  • 4: While hovering, time slows down and the world moves 70% slower around you.

EM Weapon Systems

  • 1: EM ship weapons have 10% increased damage and cost 15% less to use in Targeting Mode.
  • 2: EM ship weapons have 20% increased damage and cost 30% less to use in Targeting Mode.
  • 3: EM ship weapons have 30% increased damage and cost 45% less to use in Targeting Mode.
  • 4: EM ship weapons have a small chance of instantly disabling enemy engines.

You can find the other skill tree articles below:

SocialPhysicalCombatScience

Jesse 'Doncabesa' Norris

Proud father of two, lucky to have a wife far too good for me. I write a ton of reviews, am a host on the You Had Me At Halo podcast, and help fill out anywhere I can for our site.

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