
Every time you level up in Starfield you earn one skill point. They belong to five categories, and this page has all of the Combat tree skills! Each skill has four ranks, with 2-4 requiring you to complete a challenge in successive order to unlock them.
You can find the other skill tree articles below:
Social – Physical – Science – Tech
Combat

Row 1
Ballistics
- Rank 1: Ballistic weapons do 10% more damage.
- Rank 2: Ballistic weapons do 20% more damage.
- Rank 3: Ballistic weapons do 30% more damage.
- Rank 4: Ballistic weapons range is increased by 30%.
Dueling
- 1: Melee weapons do 25% more damage. Take 10% less damage while wilding a melee weapon.
- 2: Melee kills make you 20% faster for 10 seconds.
- 3: melee weapons do 50% more damage. Take 15% less damage while wilding a melee weapon.
- 4: Melee kills heal you for 10% of your health.
Lasers
- 1: Laser weapons do 10% more damage.
- 2: Laser weapons do 20% more damage.
- 3: Laser weapons do 30% more damage.
- 4: Laser weapons have a 6% chance to set a target on fire.
Pistol Certification
- 1: Pistols do 10% more damage.
- 2: Pistols do 25% more damage.
- 3: Pistols do 50% more damage.
- 4: Pistol kills grant +25% critical hit chance for 5 seconds.
Shotgun Certification
- 1: Shotguns do 10% more damage.
- 2: Shotguns do 20% more damage.
- 3: Shotguns do 30% more damage.
- 4: Shotgun kills grant a small chance to stun additional targets with shotguns for a limited time
Row 2
Demolitions
- 1: Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
- 2: Explosives do 25% more damage.
- 3: Reduce damage taken from explosives by 25%.
- 4: All previous bonuses are doubled.
Heavy Weapons Certification
- 1: Heavy weapons do 10% more damage.
- 2: Heavy weapons do 20% more damage.
- 3: Heavy weapons do 30% more damage.
- 4: Gain 25% Physical resistance while aiming down sights with a heavy weapons.
Incapacitation
- 1: EM weapons do 5% more damage.
- 2: EM weapons do 10% more damage.
- 3: EM weapons do 15% more damage.
- 4: EM weapons have a 15% chance to do 300% EM damage.
Particle Beams
- 1: Particle beam weapons do 10% more damage.
- 2: Particle beam weapons do 20% more damage.
- 3: Particle beam weapons do 30% more damage.
- 4: Particle beam weapons have +5% crit chance.
Rifle Certification
- 1: Rifles do 10% more damage.
- 2: Rifles do 20% more damage.
- 3: Rifles do 30% more damage.
4: Reload rifles 30% faster while you’re standing still.
Row 3
Marksmanship
- 1: Increase critical hit chance with non-automatic ranged weapons by 3%.
- 2: Increase critical hit chance with non-automatic ranged weapons by 8%.
- 3: Increase critical hit chance with non-automatic ranged weapons by 15%.
- 4: Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
Rapid Reloading
- 1: Reload Ballistic weapons 30% faster.
- 2: Reload Energy and EM weapons 30% faster.
- 3: Reload Particle Beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading.
- 4: Chance on hitting enemies to increase reload speed by 50% for 15 seconds.
Sniper Certification
- 1: Scoped weapons are steadier and have less sway.
- 2: You can hold your breath longer with scoped weapons.
- 3: Headshots while aiming a scoped weapon have a +25% critical hit chance.
- 4: Scoped weapons do 50% more damage while using the scope.
Targeting
- 1: Increased accuracy and range when shooting without aiming. Marks up to one enemy within 25m that damages you.
- 2: Notably increased accuracy and range when shooting without aiming. Markes up to two enemies within 50m that damage you.
- 3: Greatly increased accuracy and range when shooting without aiming. Markes up to three enemies within 75m that damage you.
- 4: 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
Row 4
Armor Penetration
- 1: Attacks ignore 15% of a target’s armor.
- 2: Attacks ignore 30% of a target’s armor.
- 3: Attacks ignore 50% of a target’s armor.
- 4: Enemy armor is decreased by 25% for 6 seconds after a critical hit.
Crippling
- 1: Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
- 2: Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
- 3: Human enemies now can enter a downed state earlier.
- 4: Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
Sharpshooting
- 1: Increase headshot critical damage by 50% with ranged weapons.
- 2: Increase critical damage to enemy legs by 50% with ranged weapons.
- 3: Increase all critical damage to enemies by 50% with ranged weapons.
- 4: Ranged critical kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
You can find the other skill tree articles below: