Review | Dead Cells: Return to Castlevania

Richter Cellmont

Dead Cells might be the greatest Castlevania game ever made.  That’s my impression after playing the new Return to Castlevania DLC for five or so hours on PC.  The music is fantastic, a staple of the Castlevania series. The new monsters and loot look and feel great.  Almost all of the big names from the Konami classic show up in-game or through a dozen+ outfits.  Motion Twin has made one of my favorite games of all time even better.

Dead Cells X Castlevania

DLC reviews tend to be short so I’ll get right to it.  This expansion costs $9.99, which is double the norm for Dead Cells.  It is absolutely worth every penny if you love the base game, whether you care about Castlevania or not.  The new weapons, enemy types, areas, and bosses are all excellent.  There are five new biomes in total:

  • Castle’s Outskirts
  • Dracula’s Castle
  • Defiled Necropolis (first boss area)
  • Master’s Keep (main boss area)
  • Richter Mode which changes up Dracula’s Castle

There are ten new mobs, two mini-bosses, and the main man himself Dracula.  The expansion is expertly weaved into the flow of a Dead Cells run.  The first time you load up the new DLC you’ll be met by Richter Belmont, follow the bats and you’ll enter the Castle’s Outskirts and the music pulls you in with all its beautiful nostalgia.  Hell, even if you don’t care for Castlevania and know nothing about it the music is so damned good that I found myself bopping along to it.  Each area gets its own track and they’re all fantastic. There are a lot of new weapons with six new melee weapons, three ranged, one shield (you know which one), and three new powers. They’re all callbacks to the series and fit perfectly with the enormous amount of content available in Dead Cells now if you own all of the DLC. Finishing things off content-wise are 20 new outfits to find and unlock.  Alucard, Simon, Richter, Sypha, Dracula, and over a dozen more are available to unlock as new looks. 

The DLC itself is broken up into two parts essentially.  After defeating the first mini-boss you’ll be tasked with doing a typical run of the game and heading for a specific zone.  That zone is changed up to match the DLC and it looks sick.  A lot of work went into this and all of it is Dead Cells at its best. The control scheme swap for Richter mode took some getting used to and activating him only happens late in a run.  He’s weak to start so you’ll need to clear out the Castle thoroughly to get him ready to finish off Vlad Țepeș once and… for now. The only negative is if you do not have any late-game save file, or at least one with the base abilities unlocked it will be a while before you can ever reach Dracula. 

Wrapping Things Up

Dead Cells: Return to Castlevania is the dream DLC I never knew I wanted for one of my favorite games of the past decade.  It’s full of content that is all of supremely high quality. Whether you own the game outright or play it on Game Pass if any of this sounds the least bit appealing then spend $10 on this expansion.  It is phenomenal.

Review | Dead Cells: Return to Castlevania DLC

Played on
Review | Dead Cells: Return to Castlevania DLC


  • Tons of Content
  • Killer Versions of Classic Songs
  • Great New Weapons and Powers
  • Gorgeous Art
  • Richter Mode


  • You Need A Decent Save File to See All the Content Quickly
9.5 out of 10
XboxEra Scoring Policy

Jesse 'Doncabesa' Norris

Proud father of two, lucky to have a wife far too good for me. I write a ton of reviews, am a host on the You Had Me At Halo podcast, and help fill out anywhere I can for our site.

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