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Tons of new Redfall information in interview with GamesRadar: “(Redfall) is the studio’s spin on Far Cry”

Finally, some news!

Games Radar has had an interview with Harvey Smith and Ricardo Bare from Arkane which contains numerous juicy nuggets of info about the studio’s upcoming title Redfall. You can find the article at:

Redfall isn’t Arkane’s Left 4 Dead – it’s the studio’s spin on Far Cry | GamesRadar+

Below are a few of the ju iciest excerpts from the interview.

On the topic of trying something different:

“It’s certainly true that if you work on the same thing for long enough you eventually want to clear your head and stretch a little,” “Maybe we stretched too much this time – we probably should have picked either an open world or cooperative multiplayer. But if Redfall comes together at the quality level we think it will, then it will be a different beast. It’s really tremendous; it does a lot of cool stuff.” 

Harvey Smith – Arkane Studio Director
Image Courtesy of Xbox Studios

When asked about the comparisons to Left 4 Dead:

“It’s totally understandable for somebody to come to that conclusion. There are four playable characters, you can play together cooperatively, and you’re going against the undead. But, in terms of the way that you play and experience Redfall, it’s not like those games at all. Redfall is more like loading into Far Cry.” 

Ricardo Bare – Arkane Creative Director
Image Courtesy of Xbox Studios

When asked about the choice of a real world location:

“When we started on Redfall, we wanted to tackle a familiar location for once,” laughs Smith, speaking to Arkane’s propensity for building elaborate destinations. Dunwall, an industrial whaling city overrun with plague rats; Talos I, an alt-history space station with an alien ecology; and Blackreef, an island cursed to time loop through the swinging sixties. “We wanted to take a familiar setting and go deep on it. Redfall island should be a place where, after hours of exploration, you feel like you know it the way you know Talos or Dunwall. When I say we wanted to stretch, that’s what I mean: What if we took all of our experience – and our creative values – and put it into an open world?”

Harvey Smith
Image Courtesy of Xbox Studios

There is a lot more in the article itself and it’s well worth giving Games Radar a click for.

Jesse 'Doncabesa' Norris

Proud father of two, lucky to have a wife far too good for me. I write a ton of reviews, am a host on the You Had Me At Halo podcast, and help fill out anywhere I can for our site.

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