Podcast

YHMAH Episode 59 – “Unreal Competition”

The last few weeks have been full of rumours and speculation regarding Halo and their future engine plans. Will they stick with Slipspace? Will they move over to Unreal Engine 5?

Soul also spent some time in Orlando attending the HCS event, so tune in as we discuss all things game engines, some forge talk, and a bit about the competitive scene in this week’s episode of You Had Me at Halo.

TIMESTAMPS:

09:30 – Welcome!
14:04 – Soul was at HCS Orlando! Let’s talk about it.
26:15 – The event’s “World Premiere” – The Pitt Remaked in Forge
39:30 – More Forge Updates! Lighting and Audio
46:15 – Halo is changing engines?! – Let’s discuss the rumour!
52:27 – When you first heard these engine rumours, what were your thoughts?
1:02:31 – What do we think makes and doesn’t make sense for the future of Halo? (Unreal Vs Slipspace talk)
1:36:51 – Community Questions! – Forge Monetization?
01:47:36 – Forge maps and platform-dependency. Will forge creations always rely on Halo Infinite? 01:53:32 – Which game, that you have played, do you think suffered the most from the limitations of its engine?
01:58:10 – If you could add one item/weapon to Infinite for arena and BR, what would it be and why?
2:03:44 – Signing out!

Thanks again for watching/listening!

Aarsal "Soulblazerz" Masoodi

Like many, I started my Xbox journey with Halo CE and I've been a pretty big fan ever since. I don't know too much about the technical mumbo jumbo but I know that the future of Xbox looks bright and I'm happy to be along for the ride.

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