Hideki Kamiya apologizes to Microsoft for Scalebound problems in new interview

In a chapter of the Kamiya Chronicles interview series by Cutscenes the Platinum Games director explains why Scalebound didn’t go the way it should’ve gone. During the interview he says sorry to Microsoft and the people who were looking forward to playing the game.

During the interview he says: “We weren’t experienced enough and couldn’t get over that wall, leading to what happened in the end.” and ”I’m sorry to Microsoft who had placed their trust in us as a business partner.”

The interview doesn’t just revolve around Scalebound. Kamiya also speaks about The Wonderful 101. It’s the sixth episode in a series about Hideki Kamiya. Previous episodes are about games such as Bayonetta and Okami. One more episode will launch in December.

Pieter "SuikerBrood" Jasper

29 year old gamer who grew up with Commander Keen and Jazz Jackrabbit. A PC Gamer. (Sorry, not sorry). Dutch, but actually Frisian. Loves Age of Empires, Sea of Thieves and wishes for a new Viva Piñata.

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  1. Yeah, we’re sorry your console sucks to 99.7% of gamers in Japan lol. Should he apologize for the, Phil Spencer stamp of approval “this game looks great”, garbage Xbox game Crackdown 3 too?

  2. The way this game just will not die, in that, it keeps getting mentioned, has me thinking that one day, in some form, someway, we’re going to get a game featuring sci-fi looking people wearing headphones and riding dragons. At least… I still hope so.

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