Game Pass is not only a great service for gamers, but it also seems to be very popular among creators as well. We have heard several creators speak out about how Xbox’s subscription service allows creators to simply make the games they want and not worry so much about sales. Among those is Arkane Studios, Xbox’s brand new addition to their stable of first party studios that came with the Zenimax acquisition.
In an interview with Press Start, Game Director on Arkane’s upcoming game Deathloop, Dinga Babaka, said that
being able to be apart of the Xbox Gamepass ecosystem makes things a bit different for us, because we can occupy a space in that service, and we will continue to make the kind of games that we make and make them well.
Babaka also noted the immediate impact Game Pass has already had on two of their older games.
If you’ve looked on social media, you’ll see that games like Prey and Dishonored 1 and 2 coming to Xbox Game Pass, a lot of people are saying that you need to play these games and have no excuse not to, so it’s been very encouraging.
What might be the most important quote from Babaka comes at the end of the article
It’s a service that will allow us to remain creative and have the audience and build that relationship over time and that’s really exciting.
All of these quotes are really encouraging for any Xbox fan and especially for fans who love what Arkane makes. Arkane Studios make incredible, Game of the Year contenders each time they release a game, but their games are also a bit niche.
They are not games that appeal to everyone, and there has been some worry that Arkane’s creative freedom may have been hampered in the future prior to being acquired.
Thanks to the recent Xbox acquisition, they will not longer have to worry about number of units sold or appealing to everyone. They can just focus on making the games they want to make and they will be available to play for anyone who has a Game Pass subscription.